fishgame-macroquad
jumpy
fishgame-macroquad | jumpy | |
---|---|---|
7 | 28 | |
138 | 1,544 | |
0.0% | 1.2% | |
0.0 | 8.9 | |
almost 2 years ago | 4 days ago | |
Rust | Rust | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fishgame-macroquad
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Client-Server application in Rust viable?
Sounds a lot like fish game.
- Multiplayer demo of 2D brawler "Fish Game" is available on itch.io, played in the browser. Made with Macroquad – fully documented and open source – soon to be WASM-moddable!
- Fish Game – A multiplayer 2D brawler, playable online
- Fish Game - A multiplayer game made with macroquad and Nakama
jumpy
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Shiftnanigans - 2D Platformer Randomizer
I made a 2D platformer randomization crate called Shiftnanigans (https://github.com/AustinHellerRepo/Shiftnanigans) as part of my work on the open source game Jumpy (https://github.com/fishfolk/jumpy). Within the map editor of Jumpy, the Randomize button will randomize the placement of tiles and elements, maintaining the general structures of the map. I've described the two abstract concepts and sets of structs used to accomplish this functionality below. This is just a general overview, but I am happy to elaborate further if anyone has questions about the algorithms and data structures used.
- Fish Folk – open-source Bevy game
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Fish Folk – Our open source arena-shooter game in development for 4 years is now live on Kickstarter
GitHub: https://github.com/fishfolk/jumpy
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Fish Folk: Jumpy v0.5 – completed MVP of Bevy rewrite
Since late September we've been rewriting 'Fish Folk: Jumpy' in Bevy, headed up by Jumpy's new lead dev zicklag. With the release of v0.5, we now set our sights on a crowdfunding campaign due to launch in early 2023.
- Networking in ‘Fish Folk: Jumpy’ with QUIC for matchmaking and GGPO for p2p rollback
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Wave Function Collapse - A stateful node graph framework (constraint problems, procedural generation, etc.)
Thanks for this! We have a longstanding idea to use WFC as a way to create procedurally (re-)generated maps for our 2D platformer game. Happy to collaborate further on this if you’re interested.
- WASM For Core Game Loop & Mods · Jumpy dev-talk
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Katharos tech?!
Also the people from Katharos are great contributors of Bevy itself and also is working on Jumpy, which is a great source of inspiration and showcase for community, which doesn't uses Katharos License.
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Are there any AAA or indi games being developed in Rust?
Fish Fight is developed in Rust.
What are some alternatives?
rust-escape-ai - AI plays a small escape room game, written in rust
rust-sdl2 - SDL2 bindings for Rust
macroquad - Cross-platform game engine in Rust.
bbscript - Parses BBScript for various Arc System Works Games
nakama - Distributed server for social and realtime games and apps.
minicloze - Rust-based command-line language-learning game. Uses the Tatoeba database.
rust_rpg_toolkit - Engine / framework for creating highly customizable and user modable action RPG's
iroha - Iroha - A simple, enterprise-grade decentralized ledger
ticked - Edit your ticktick.com tasks from any text editor you want (like vim/neovim)
rust-drive-ai - Self driving car AI in road fighter world
Shiftnanigans - A library for randomizing tile-based maps and other interesting algorithms.
thetawave - A physics based, space shooter game made with Rust and the Bevy engine.