firefly-boot
PixiJS
firefly-boot | PixiJS | |
---|---|---|
12 | 116 | |
48 | 42,552 | |
- | 0.8% | |
9.8 | 9.9 | |
5 days ago | 7 days ago | |
JavaScript | TypeScript | |
MIT License | MIT License |
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firefly-boot
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What's the syntax of lambda expressions in your language?
Firefly, curly braces:
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January 2022 monthly "What are you working on?" thread
I'm still working on Firefly, a language with first class capabilities.
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Ask HN: Who Wants to Collaborate?
Since there's no other way for `deleteDirectory` to obtain capabilities than to recieve them as arguments, `deleteDirectory` only has access to the file system.
[1] https://github.com/Ahnfelt/firefly-boot/tree/master/compiler
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Preventing Log4j with Capabilities
> Do you have more to share, like resources about capability-safe languages, or your ongoing work?
I can share an example from the main function of the [self hosting Firefly compiler](https://github.com/Ahnfelt/firefly-boot/tree/master/compiler):
main(system: System): Unit {
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What are some simple but powerful compile-to-JS languages I might not know about, or that you are working on (not Elm, Reason, PureScript, or ClojureScript)?
I'm working on Firefly, which will compile to JS once bootstrapping is complete (almost there).
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June 2021 monthly "What are you working on?" thread
Still working on typechecking Firefly with the help of a friend.
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March 2021 monthly "What are you working on?" thread
Working on the type inference for Firefly. I don't have a lot of free time at the moment, so it's coming along slowly.
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Alternative to monads for enforcing purity?
Firefly uses object capabilities for enforcing purity:
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Generalizing Ruby block syntax in static languages with currying
In Firefly, this is done without macros:
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February 2021 Monthly What Are You Working On
Firefly - self hosting, working on the type inference.
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
xvm - Ecstasy and XVM
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
konna - A fast functional language based on two level type theory
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
cubiml-demo - A simple ML-like programming language with subtyping and full type inference.
react-canvas - High performance <canvas> rendering for React components
starlight - JS engine in Rust
A-Frame - :a: Web framework for building virtual reality experiences.
IntercalScript - The IntercalScript programming language
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
Matrix - Easy-to-use Scientific Computing library in/for C++ available for Linux and Windows.
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.