femtovg
orbtk
femtovg | orbtk | |
---|---|---|
32 | 10 | |
745 | 3,772 | |
0.9% | 0.0% | |
7.8 | 0.0 | |
20 days ago | over 1 year ago | |
Rust | Rust | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
femtovg
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Recommended UI framework to draw many 2D lines?
Femtovg (https://github.com/femtovg/femtovg) which uses OpenGL to render
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tinydraw 0.1.1
Congrats! I don't want to diminish the accomplishment, but have you seen femtovg? It seems like it's probably well-aligned with your needs.
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Bevy vector graphics library?
I'm currently using femtovg for vector graphics in my games, and I would like to get into bevy by porting one of my game prototypes using it to bevy.
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Decision paralysis: ggez or macroquad
I use femtovg It's a simple vector graphics engine having all the important features you probably want from a 2D rendering engine: simple shapes, images, text
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femtovg VS lyon - a user suggested alternative
2 projects | 21 May 2022
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Keeping POWER relevant in the open source world
https://github.com/femtovg/femtovg/pull/5
Before Power10 was done, IBM actually asked us Raptor users about proposals for useful machine code instructions to add to it. I replied that I’d like to have hardware UTF-8 de-/encoding but they wanted a more detailed proposal and I never got around to write it. I’m not even sure that this would be worthwhile, but I see UTF-8 de-/encoding everywhere in the code I write and would like it to approach memory read/write speeds.
I was very disappointed to learn that they had gone more proprietary with Power10 so I would not have been able to use those instructions anyway. What a pity!
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How to use a Rust WebAssembly module in Svelte with Web Workers
In my actual code, I'm using a library called femtovg that is a Rust port of a C library for 2D rendering. But In the blog post I kept the example simple to keep it relevant for people who might want to use Web Workers + WASM for other things; didn't want to get hung up on femtovg for someone who had never heard of it. As you say, if you all you need to do is basic 2D manipulations of a canvas that are supported by the native API, then you likely don't need WASM.
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Iced: A cross-platform GUI library for Rust, inspired by Elm
You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.
https://github.com/femtovg/femtovg
It's a decent starting point for trying to build your own toolkit.
I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg
run the demo with `cargo run --example wgpu_demo --release`.
Also join the femtovg discord https://discord.gg/V69VdVu
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Any recommended resources for beginning graphics with Rust
I'm involved with the femtovg project. We are definitely looking for contributors. Join the discord channel.
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Good GUI toolkit/library recommendations needed
It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.
orbtk
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Masonry 0.1 (Rust GUI framework)
i was gonna bring up https://github.com/redox-os/orbtk only to discover it's no longer under active development.
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[Media] A GUI installer for redox is coming soon, written in iced!
OrbTk is sunsetting in favor of Iced, slint, and future renderer-agnostic toolkits: https://github.com/redox-os/orbtk
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Pure Rust GUI Landscape
Orbtk
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S76 firmware repo password?
The GitLab repo was deleted. You will need to update the submodule path to https://github.com/redox-os/orbtk.
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GTK and custom themes - what really happened
That said, I'm not totally convinced about SixtyFPS today. There are some other interesting options that are suitable GUI toolkits for Rust. Such as OrbTk and Iced. Each toolkit is approaching the GUI space in a different way, so it'll be interesting to see where we end up in a few more years. QML-esque SixtyFPS, ECS-based OrbTk, Elm-based Iced, and a few others out there.
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Pop should join this new GTK fork
What's written in this article isn't the development of a GTK fork, but some reasoning for exploring alternatives to GTK. There aren't very many suitable candidates in this space, but Rust GUI toolkits like Iced have potential. Personally, I would add that OrbTk is also a suitable candidate.
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Any stable crate to develop a cross-platform Rust desktop app?
I use orbtk, it is pretty easy to use, has an active dev team, works on windows mac and linux, and cross compiling from linux to windows is also easy with it. It is still pretty beta, but depending on the project you need it could work. (https://github.com/redox-os/orbtk)
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Cross platform native guis in rust
Orbtk is an option. The default is backend is orbraq, which uses OrbClient. OrbClient will use SDL on Linux, and on Redox it should be a "pure" rust experience.
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Rust GUI: Introduction, a.k.a. the state of Rust GUI libraries (As of January 2021)
OrbTK recompiling stuff has been fixed in the development branch as far as I can tell: https://github.com/redox-os/orbtk/pull/409
OrbTK
What are some alternatives?
glium - Safe OpenGL wrapper for the Rust language.
Azul - Desktop GUI Framework
Typesense - Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences
iced - A cross-platform GUI library for Rust, inspired by Elm
gdnative - Rust bindings for Godot 3
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
Native Windows GUI - A light windows GUI toolkit for rust
NanoGUI - Minimalistic GUI library for OpenGL
druid - A data-first Rust-native UI design toolkit.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
conrod - An easy-to-use, 2D GUI library written entirely in Rust.