fantasyname
RinkWorks fantasy name generator for golang (by s0rg)
Azul3D
Azul3D - A 3D game engine written in Go! (by azul3d)
fantasyname | Azul3D | |
---|---|---|
1 | 2 | |
32 | 598 | |
- | 0.2% | |
4.4 | 0.0 | |
6 months ago | over 2 years ago | |
Go | C | |
The Unlicense | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fantasyname
Posts with mentions or reviews of fantasyname.
We have used some of these posts to build our list of alternatives
and similar projects.
Azul3D
Posts with mentions or reviews of Azul3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-25.
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I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
Interesting work Nikki, I've definitely considered going down this path once or twice with Azul3D in years past, cool to see you've gone much further with it than I ever did.
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Mach Engine: The future of graphics (with Zig)
Having a nice API to programmatically work with audio, though, I think is also super important. One thing I did right with a (now-defunct) engine I worked on a long time ago, Azul3D, was put together an truly nice audio library for working with samples in various formats akin to Go's image standard library (if you've ever used that, you'll know why having a common interface to manipulation is super nice.)
What are some alternatives?
When comparing fantasyname and Azul3D you can also consider the following projects:
go3d - A performance oriented 2D/3D math package for Go
g3n - Go 3D Game Engine (http://g3n.rocks)
go-sdl2 - SDL2 binding for Go
go-collada - Go package for working with the Collada file format.
go-astar - Go implementation of the A* search algorithm
Ebiten - Ebitengine - A dead simple 2D game engine for Go
raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
engo - Engo is an open-source 2D game engine written in Go.
Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
GarageEngine - Game engine written in Go (golang).
Leaf - A game server framework in Go (golang)
Oak - A pure Go game engine