fantasyname VS go-astar

Compare fantasyname vs go-astar and see what are their differences.

go-astar

Go implementation of the A* search algorithm (by beefsack)
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fantasyname go-astar
1 1
32 582
- -
4.4 0.0
6 months ago over 2 years ago
Go Go
The Unlicense MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

fantasyname

Posts with mentions or reviews of fantasyname. We have used some of these posts to build our list of alternatives and similar projects.

go-astar

Posts with mentions or reviews of go-astar. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-14.
  • -🎄- 2021 Day 15 Solutions -🎄-
    127 projects | /r/adventofcode | 14 Dec 2021
    https://github.com/beefsack/go-astar did all the heavy lifting today, first path-finding problem this year! I already had utilities that map the input to a 2d grid of rune so bolting on A* on top of that was fairly trivial.

What are some alternatives?

When comparing fantasyname and go-astar you can also consider the following projects:

go3d - A performance oriented 2D/3D math package for Go

goxit

go-sdl2 - SDL2 binding for Go

GCXO

raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

go-collada - Go package for working with the Collada file format.

Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.

Leaf - A game server framework in Go (golang)

Azul3D - Azul3D - A 3D game engine written in Go!

resolv - A Simple 2D Golang collision detection and resolution library for games