factorio-blueprint-decoder
Archipelago
factorio-blueprint-decoder | Archipelago | |
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2 | 25 | |
26 | 372 | |
- | 11.6% | |
1.2 | 9.9 | |
7 months ago | 5 days ago | |
Python | Python | |
- | GNU General Public License v3.0 or later |
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factorio-blueprint-decoder
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Command-Line Method to get an Exact Count
Factorio Blueprint Decoder Some pieces of this may need to be modified depending on your environment. For example: The Windows 10 & Git Bash example, in the image, required modifications: Two additional executables needed to be added to the environment, and modifications to factorio-blueprint-decoder/decode-export-string and encode-export-string were required [i].
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Blueprints need to stay in your blueprint menu
This might be a solid jumping off point for you if you really want to go for it. https://github.com/asheiduk/factorio-blueprint-decoder
Archipelago
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What is your thoughts on Timespinner
Due to the way it’s designed and its short length, it has a great randomizer. It is a decently popular pick in Archipelago multiworlds. In fact someone recommended it in a multiworld I was playing so I picked it up.
- Archipelago: Multiworld Multi-Game Randomizer
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Quake Brutalist Jam II
> walk through a door in an RPG Maker game end up playing a Quake level! And then, upon killing a certain enemy, be suddenly in a bossfight in a SMW ROMhack!
I just learned about this [1] yesterday but seems to be the first data point I've seen regarding something like you describe. Very cool to see, and it definitely blew my mind that things like this are now being developed.
[1] https://archipelago.gg/
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Metroidvania ROM-Hack Recommendations?
There are randomizers for many Metroidvanias at this point, each with their own community of casual and competitive players. Just in Archipelago system you can find Hollow Knight, Blasphemous, Super Metroid, SMZ3, Timespinner, and The Messenger.
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100% completed the game, now what?
I recommend checking out a randomizer mod at https://archipelago.gg/ (https://archipelago.gg/games/Stardew%20Valley/info/en). You start a new file with a defined goal (i.e. 'complete the Community Centre'), and set about seeing how fast you can do so, but... with some tweaks. For starters, you could randomize your seasons or seeds. Then things like progressive abilities and items. i.e. you earn fishing level 2, but instead of *receiving* fishing level 2, you get a Coop. When you go to Robin to buy your Coop, you receive... an Ossified Blade. And when you manage to fish up a Flounder, you receive... Fishing Level 2.
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I'm looking to contribute to coding projects related to speedrunning. What current projects excite you? Or what future projects would be beneficial to games you enjoy running/viewing?
Not really speedrunning but since GDQ has randomizers, I'll mention Archipelago. https://archipelago.gg/ Multiworld randomizer that has people contributing to add game integrations. They have documentation on how to add games https://github.com/ArchipelagoMW/Archipelago/tree/main/docs Its a lot of fun and I feel will only get better the more integrations people add! Definitely covers a lot of programming areas from assembly to networking.
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I'm cooking
It's a multiworld randomizer https://archipelago.gg/
- Factorio to Satisfactory Bridge (WIP)
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Rise of the Randomizer Romhack Panel
It’s cool stuff. Funnily enough, Zelda 1 was added to Archipelago literally yesterday.
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Has anyone listened to any good podcasts about Zelda?
Archipelago Cross-Game Multiworld Randomizer
What are some alternatives?
jq - Command-line JSON processor [Moved to: https://github.com/jqlang/jq]
h1-mod - Modification for H1 (MWR)
Factorio-SAT - Enhancing the Factorio experience with SAT solvers
0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
jq - Command-line JSON processor
wesnoth - An open source, turn-based strategy game with a high fantasy theme.
factorio-draftsman - A complete, well-tested, and up-to-date module to manipulate Factorio blueprint strings. Compatible with mods.
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
ironwail - High-performance QuakeSpasm fork
bsp2obj - convert Quake BSP maps to Wavefront OBJ models
q2pro - Enhanced Quake 2 client and server focused on multiplayer