extreme_bevy
punchy
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extreme_bevy | punchy | |
---|---|---|
1 | 10 | |
99 | 246 | |
- | 0.4% | |
7.6 | 1.1 | |
about 1 month ago | about 1 year ago | |
Rust | Rust | |
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
extreme_bevy
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Tutorial: Extreme Bevy - Making a p2p web game with rollback netcode
Source code on github
punchy
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Bevy games with open source code?
There's Fish Folk: Punchy.
- Is it a good idea to start learning game development with rust?
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Fish Folk: Jumpy v0.5 – completed MVP of Bevy rewrite
We gain a lot from standardizing on Bevy as our default engine, which we’ve now used successfully in other fishy games like Punchy and Bomby, with more to come. It’s easier for devs to jump between different games this way, and key pieces of tech like our modding system and networking architecture can be reused across our entire catalogue.
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[media] Fish Folk: Punchy v0.2 – Big Bass Boss has a new bomb toss attack, hitstop on damage application has changed, the beginnings of support for multiple attacks per fighter and attack chains is implemented and players can now wear special hats! Improved SFX in v0.2.1
Latest playable: https://github.com/fishfolk/punchy/releases/tag/v0.2.1
- Fish Folk: Punchy v0.1 – First MVP of our Deno/browser-based scripting system for game logic & modding
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How to sort sprites by Y axis?
You can check what we did with Fish Folk: Punchy
- Fish Folk: Punchy v0.0.4 – First boss enemy, Big Bass! Also included: an entirely refactored fighter state model, updates to the enemy AI targeting, camera progression boundaries, updates to debug tools, a health recovery item, and updates to the way attacks are defined and loaded from resources.
- Fighter State Machine · Subset of Punchy (Bevy beatemup) architecture
- [Media] Punchy👊 v0.0.2 – Scenes, egui UI, enemy AI, CI and playable web build.. oh my!
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[Media] Punchy👊 a fishy beatemup spin-off (w/Bevy) hits v0.0.1
Release: https://github.com/fishfight/punchy/releases/tag/v0.0.1
What are some alternatives?
ggrs - GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future!
thetawave - A physics based, space shooter game made with Rust and the Bevy engine.
bevy-rust-wasm-experiments - 🦀 A small video game developed in Rust with Bevy framework targeting both desktop and WebAssembly (browser)
MurderUserDungeon - A game made for the Rusty Jam https://itch.io/jam/rusty-jam
matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)
rubiks-cube - Rubik's cube made with bevy engine.
minesweeper
shanty-quest - Bevy Jam #2 Entry - Combine the magical instruments and become the Pirate King!
bevy - A refreshingly simple data-driven game engine built in Rust
bones - An easy-to-use game engine for making real games.
jumpy - Tactical 2D shooter in fishy pixels style. Made with Rust-lang 🦀 and Bevy 🪶