extreme_bevy
matchbox
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extreme_bevy | matchbox | |
---|---|---|
1 | 8 | |
99 | 808 | |
- | - | |
7.6 | 8.8 | |
about 1 month ago | 19 days ago | |
Rust | Rust | |
Creative Commons Zero v1.0 Universal | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
extreme_bevy
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Tutorial: Extreme Bevy - Making a p2p web game with rollback netcode
Source code on github
matchbox
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Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
The “collaboration” feature is achieved thanks to matchbox crate, a peer-to-peer WebRTC networking library.
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IronBoy: High accuracy GameBoy emulator written in Rust and available in the browser via WASM
Consider using https://github.com/johanhelsing/matchbox to help with the WebRTC problem, I hear good things about it
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Show HN: Hathora – Multiplayer Game Development Made Easy
https://github.com/johanhelsing/matchbox
Even then, you'd cover only some very specific use-cases of multiplayer game-making.
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[Showcase] wasm-peers: easy-to-use WebRTC networking wrapper for WASM
That's the approach taken by the matchbox project, and it's done pretty well.
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Bevy 0.6
In theory, it should also be possible to support browser-native crossplay that way. I did some work on supporting that, but I'm currently stuck on an issue with webrtc-rs.
What are some alternatives?
ggrs - GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future!
bevy_egui - This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/
bevy-rust-wasm-experiments - 🦀 A small video game developed in Rust with Bevy framework targeting both desktop and WebAssembly (browser)
Yew-WebRTC-Chat - A simple WebRTC chat made with Yew
minesweeper
bevy - A refreshingly simple data-driven game engine built in Rust
bevy-website - The source files for the official Bevy website
bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.
wasm-peers - Easy-to-use wrapper for WebRTC DataChannels peer-to-peer connections written in Rust and compiling to WASM.
quilkin - Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
gridia