extism
Ambient
extism | Ambient | |
---|---|---|
47 | 23 | |
3,783 | 3,728 | |
3.6% | 1.0% | |
9.1 | 9.9 | |
3 days ago | 4 months ago | |
Rust | Rust | |
BSD 3-clause "New" or "Revised" License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
extism
- Extism: Cross-language framework for building with WebAssembly
- Extism – make all software programmable. Extend from within
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Faces.js, a JavaScript library for generating vector-based cartoon faces
Extism can be really useful for packaging up and running cross-language libraries!
The most clear information about it is at: https://extism.org, but its a bit focused on the primary use case for Extism, being a universal plugin system.
There is a C PDK (https://github.com/extism/c-pdk) which you'd probably want to use in a new wrapper around your library in C++, and compile it to wasm32 freestanding or WASI, but without emscripten. Extism doesn't currently have an interop layer to emscripten.
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Show HN: Now my pet programming language can run in the browser
It may just be my own unique obsession to peek at the internals of .wasm, but if anyone else is curious:
https://modsurfer.dylibso.com/module?hash=ab6f4b2de9db171347...
u/nbittich - curious if you've tried to use your language as as a scripting language inside other apps? I took a peak at your browser wasm environment, and think we could hook up the `compute` entrypoint you have here[0], but I'm not certain what the `ctx` does without going super deep, and if it could be passed into an Extism function[1] (which is how I'd try to run it from within 16+ other languages).
[0]: https://github.com/nbittich/adana/blob/master/adana-script-w...
[1]: https://github.com/extism/extism
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WebAssembly Playground
Yep, this is one of the initial motivations for creating Extism: https://github.com/extism/extism -- and it works across 16 host languages & 8 guest languages.
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WASI 0.2.0 and Why It Matters
On the devx, there's definitely some rough edges around building and using Wasm. My company has been working on a framework to ease integrating Wasm into existing applications. One area it focuses on is providing easy data passing between the host program and the Wasm and vice versa. https://github.com/extism/extism We do not have WASI preview 2 support yet, but are interested in integrating it.
- Extism, the universal WASM framework, reaches 1.0
- Extism, the WebAssembly framework, hits 1.0
- Extism 1.0.0 Released
Ambient
- FLaNK Stack Weekly 09 Oct 2023
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Show HN: Ambient, a multiplayer game engine and platform using WASM/WebGPU/Rust
Hi, this is Kuba from Ambient team, I work on Ambient backend.
The servers in question are part of the main Ambient application [0]. The server part is open-source just like the rest of the engine. You can start your own server using native build of Ambient (check cli help for `ambient serve`).
As for the orchestration and creating servers on demand, we are using Kubernetes and Agones [1]. Both of them are open too. We just have a thin API server that receives requests that a server is needed, checks if there's already one running and if not it uses Agones to allocate one.
[0]: https://github.com/AmbientRun/Ambient
- How do I run multiple "game rooms" in Bevy / Renet / Rapier on the server?
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Bevy and WebGPU
Intriguing development! It's quite refreshing to witness Bevy hopping onto the WebGPU bandwagon. I can't help but wonder about the complexity involved in transitioning an existing codebase from WebGL to WebGPU in such a compressed timeline.
On a similar note, Ambient (https://github.com/AmbientRun/Ambient) has been on my radar for their utilization of WebGPU, though they seemingly lack a tangible web demo. Anyone have any insights or comparisons to share?
- Ambient 0.2 – Multiplayer games and apps with Rust, WebAssembly and WebGPU
- Ambient – The Rust Multiplayer Game Engine Releases 0.2
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Ambient 0.2: multiplayer UI, sound, clientside WASM, and more
- Finally, our UI framework, Ambient UI, can now be used from guest code. Combined with our networking and ECS, this unlocks an exciting new capability: multiplayer UI!
In the blog post, we walk through the creation of a basic multiplayer beat sequencer using these features. We're excited to see what else the community can cook up :)
- Download: <https://github.com/AmbientRun/Ambient/releases/tag/v0.2.0>
Download: https://github.com/AmbientRun/Ambient/releases/tag/v0.2.0
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Does anyone here work in gamedev with Rust as their primary language?
I work on Ambient, an open-source platform for streamed[1] multiplayer games written entirely in Rust. We're a Swedish startup that supports remote and we're hiring for self-starters - if you think you can flourish in a startup environment, feel free to apply!
What are some alternatives?
wit-bindgen - A language binding generator for WebAssembly interface types
jpeg2000-decoder - Decodes JPEG 2000 images in a subprocess, for safety
WASI - WebAssembly System Interface
ui-mock
wasmtime - A fast and secure runtime for WebAssembly
renet - Server/Client network library for multiplayer games with authentication and connection management made with Rust
wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten
bevy - A refreshingly simple data-driven game engine built in Rust
jssc - Java library for talking to serial ports (with added build support for maven, cmake, MSVC)
wgpu - Cross-platform, safe, pure-rust graphics api.
nodejs-snowflake - Generate time sortable 64 bits unique ids for distributed systems (inspired from twitter snowflake)
openjpeg - Official repository of the OpenJPEG project