explainers
PixiJS
explainers | PixiJS | |
---|---|---|
13 | 116 | |
365 | 42,610 | |
0.0% | 1.0% | |
6.5 | 9.9 | |
29 days ago | 1 day ago | |
JavaScript | TypeScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
explainers
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What type of web design is this called? It's one of the best I've ever seen!
There are some attempts at introducing a tag to the HTML spec to natively render 3d models but the responses from the developer community are mixed. People want flexibility which is why exposing lower level APIs that people then can write wrappers for is often the better solution.
- Show HN: USDZ.app Create Photogrammetry/AR Experiences in your browser
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Ask HN: Is VRML (Virtual Reality Modeling Language) Relevant to Metaverse?
Historically perhaps! I'm not sure how so.
These days, the only entity I'm aware of trying to help the web forward with 3D that I have seen is a company I criticize frequently for holding the web back, Apple. They have been working to add a element[1].
Also happy to see Apple add BroadcastChannel and File System Access in Safari tech preview 131.
I'm still uncomfortable/alarmed having a general purpose device that's incapable of running all but a single possible web browser engine, and it's frustrating that incredibly empowering rich capabilities like Web MIDI are simply discarded (on valid security grounds, but still a vital capability I think we need to figure out how to allow). But Model or something like it is good solid declearative web innvoation (clawing back what's been javascripts). Templates were good, solid, declarative web innovation (clawing back what's been javascript's). And a lot of nuts and bolts to eventually finally seem to make it into Safari. I think I might be able to go to DEFCON 3 some day on my Safari feels.
[1] https://github.com/WebKit/explainers/tree/main/model https://news.ycombinator.com/item?id=28353997 (2 months ago, 232 comments)
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can I use a 3D model as an item inside a CSS container to create a grid of 3D items?
I believe this is more or less the same with the element that WebKit (Apple/Safari) is proposing. https://github.com/WebKit/explainers/tree/main/model
- Evolution
- Apple proposes adding "model" element to HTML that displays 3D content
- WebKit proposes adding a <model> element to HTML that displays 3D content using a renderer built-in to the browser
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Hacker News top posts: Aug 31, 2021
Apple proposes adding "model" element to HTML that displays 3D content\ (47 comments)
PixiJS
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Release Radar • March 2024 Edition
If you're into video game dev, then PixiJS is something you need to know about. It's a HTML5 game engine that provides a lightweight 2D library across all devices. This latest update has a new package structure, custom builds, graphics API overhaul, and lots more. You can read about all these changes in the PixiJS Migration Guide. Also big congrats to PixiJS for being part of the open source community for ten years now! 😮.
- Ask HN: Tips to get started on my own server
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JavaScript Libraries That You Should Know
6. Pixi.js
- JSON Canvas – An open file format for infinite canvas data
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A Visual Interactive Guide to Bloom Filters
https://pixijs.com/ and https://gsap.com/. All of the source code for my posts can be found at https://github.com/samwho/visualisations :)
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My thought on different engines
For full web games (yeah, I come from the web, so I try to make my family proud), I will recommend PixiJS. It has great support for TypeScript and works very well with Vite. It's lighter than other game engines, so it's better for web games. But you will need to do a lot of things by yourself.
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Not only Unity...
PixiJS (MIT/TypeScript) https://github.com/pixijs/pixijs
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Rebuilding Isometric World
That approach works well for what I was trying to archive but I am planning on adding more functionality into the website. Hence in this article, let me rebuild the project using Pixi.js and it’s React binding, React Pixi.
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Ask HN: Possible to make a game engine in the browser?
https://openarena.live/
There's also a bunch of Javascript game engines: https://github.com/collections/javascript-game-engines
Of those, BabylonJS seems pretty powerful for 3D: https://www.babylonjs.com/games/
Or PixiJS for 2D: https://pixijs.com/
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Consider web technologies for game development
https://pixijs.com/ is more of a 2D rendering framework, but powerful and very fast
What are some alternatives?
model-viewer - Easily display interactive 3D models on the web and in AR!
Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.
hubs - Duck-themed multi-user virtual spaces in WebVR. Built with A-Frame.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
doom-emacs - An Emacs framework for the stubborn martian hacker [Moved to: https://github.com/doomemacs/doomemacs]
react-canvas - High performance <canvas> rendering for React components
A-Frame - :a: Web framework for building virtual reality experiences.
Leaflet.PixiOverlay - Bring Pixi.js power to Leaflet maps
cocos2d-html5 - Cocos2d for Web Browsers. Built using JavaScript.
box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.
EaselJS - The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier.
React Konva - React + Canvas = Love. JavaScript library for drawing complex canvas graphics using React.