exitcode
apecs
exitcode | apecs | |
---|---|---|
- | 4 | |
1 | 381 | |
- | - | |
4.8 | 7.3 | |
7 months ago | about 1 month ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
exitcode
We haven't tracked posts mentioning exitcode yet.
Tracking mentions began in Dec 2020.
apecs
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I want to make a game in Haskell to surprise my boyfriend, but don’t know where to start.
There's an apecs-gloss tutorial here that is a simple Shmup.
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New Haskell ebook: Learn Haskell by building a blog generator
The apecs paper and associated shoot 'em up game tutorial
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Looking for projects that make heavy use of IntMap which have benchmarks
apecs uses IntMaps all over the place and is benchmarked. They're the most common backing data structure for Components I'd say.
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Unity Patents ECS
Example of ECS that was published on GitHub before this patent was even filed: https://github.com/jonascarpay/apecs.git
What are some alternatives?
ImperativeHaskell - Proof that Haskell can look and act like an imperative language.
frpnow
exceptions - mtl friendly exceptions
monad-logger-prefix - Easily add a prefix to your MonadLogger output.
record - Anonymous records
pipes-parse - Parsing for the pipes ecosystem
hask - Category theory for Haskell with a lens flavor (you need GHC 7.8.3, not 7.8.2 to build this!)
retry - Retry combinators for monadic actions that may fail
extensible-effects - Extensible Effects: An Alternative to Monad Transformers
freer-effects - An implementation of "Freer Monads, More Extensible Effects".
selective - Selective Applicative Functors: Declare Your Effects Statically, Select Which to Execute Dynamically