exceptions
mtl friendly exceptions (by ekmett)
apecs
a fast, extensible, type driven Haskell ECS framework for games (by jonascarpay)
exceptions | apecs | |
---|---|---|
1 | 4 | |
48 | 381 | |
- | - | |
5.4 | 7.3 | |
13 days ago | about 2 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
exceptions
Posts with mentions or reviews of exceptions.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-21.
-
Async Control Flow
I see. Do you think rethrowing the original exception is the the right approach in all cases, or only in this case? In the documentation I wrote for the exceptions package, I recommend to let the release block's exceptions take priority, to match base's behavior. Should I recommend the opposite?
apecs
Posts with mentions or reviews of apecs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-18.
-
I want to make a game in Haskell to surprise my boyfriend, but don’t know where to start.
There's an apecs-gloss tutorial here that is a simple Shmup.
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New Haskell ebook: Learn Haskell by building a blog generator
The apecs paper and associated shoot 'em up game tutorial
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Looking for projects that make heavy use of IntMap which have benchmarks
apecs uses IntMaps all over the place and is benchmarked. They're the most common backing data structure for Components I'd say.
-
Unity Patents ECS
Example of ECS that was published on GitHub before this patent was even filed: https://github.com/jonascarpay/apecs.git
What are some alternatives?
When comparing exceptions and apecs you can also consider the following projects:
either - the EitherT monad transformer
frpnow
control-monad-exception - Explicitly Typed exceptions as a library
ImperativeHaskell - Proof that Haskell can look and act like an imperative language.
failure - A simple type class for success/failure computations.
record - Anonymous records
categories - categories from category-extras
hask - Category theory for Haskell with a lens flavor (you need GHC 7.8.3, not 7.8.2 to build this!)
control-monad-omega - A Haskell monad for fair enumeration of infinite sets.
extensible-effects - Extensible Effects: An Alternative to Monad Transformers
selective - Selective Applicative Functors: Declare Your Effects Statically, Select Which to Execute Dynamically