evil-snipe
emacs-gdscript-mode
evil-snipe | emacs-gdscript-mode | |
---|---|---|
4 | 4 | |
332 | 288 | |
- | 1.0% | |
3.0 | 5.1 | |
9 months ago | 10 days ago | |
Emacs Lisp | Emacs Lisp | |
MIT License | GNU General Public License v3.0 only |
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evil-snipe
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Is there an evil-mode equivalent to nvim's Leap?
I think evil-snipe is pretty similar. Maybe avy-goto-char-2 is also worth a look?
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Best packages to use with evil mode .
evil-snipe: fast 2-char search, optionally overrides f/F and t/T to work on multiple lines
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How to display distance number from cursor position above every character of the current line
If you want to minimize the number of times you have to press ';', the evil-snipe package lets you the same thing with a 2 character search instead of one. So with that package installed, if you have a line containing "HTTP request sent, awaiting response... 200 OK" and you want to get to the 'e' at the end of 'response', you'd press se., and your cursor goes right to it. (The package is included in Doom Emacs and is maintained by the same developer.)
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Rebind everything
If you install evil-snipe, it'll take over the S key for quick 2-character searching. (How often does anyone use the substitute command anyway?). It also makes the T and F commands work better (You can repeat searches by just pressing the key again. So you'd avoid having to use a modifier to reach "," or ";").
emacs-gdscript-mode
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Emacs lsp-mode
Do You have any advices how to configure lsp server for gdscript in emacs? On module site (https://github.com/godotengine/emacs-gdscript-mode) is only enigmatic:"To use it, you need to install lsp-mode on top of gdscript-mode and configure it. To install and configure lsp-mode, see the lsp-mode documentation." What does it mean "install lsp-mode on top of gdscript-mode"? Are there any special commands or techniques to do it in emasc? Lsp instalation page says gdscript lsp server must be installed manually and redirects user to main page of godot's github.
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Why don't mainstream game engines have built in code editors?
The script-editor for GDScript in Godot is pretty basic. I think it is OK and it has some useful features, but I often switch to Emacs (with gd-script-mode) when I need to do some bigger edits. The Godot developers are never going to be able to compete with any of the big editors. What they can do is to offer good integration with their scripting language and the Godot engine of course and they are doing that (which is why I use their script editor most of the time).
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Do you use an external editor for GDScript?
I use (doom) emacs for writing gdscript on linux and osx, without issues. With gdscript-mode (https://github.com/godotengine/emacs-gdscript-mode) and lsp support, you get most of the features offered by the editor. I spent some time in the built-in editor when first starting with godot, but I missed vim-style keybindings and general extensibility.
- [OC] Aprenda Programação: Material Escrito e Gratuito para Aprendizado de Programação (Python, JavaScript, Lua, Godot GDScript) Baseado em Fundamentos e Pensamento Computacional
What are some alternatives?
avy - Jump to things in Emacs tree-style
god-mode - Minor mode for God-like command entering
meow - Yet another modal editing on Emacs / 猫态编辑
emacs-solaire-mode - If only certain buffers could be so grossly incandescent.
evil-man - Evil Man - 中国男性之恶
docs - These are CS50 documents.
org-msg - OrgMsg is a GNU/Emacs global minor mode mixing up Org mode and Message mode to compose and reply to emails in a Outlook HTML friendly style.
evil-collection - A set of keybindings for evil-mode
smart-mode-line - A powerful and beautiful mode-line for Emacs.
doom-emacs - An Emacs framework for the stubborn martian hacker [Moved to: https://github.com/doomemacs/doomemacs]
emacs-which-key - Emacs package that displays available keybindings in popup