euphoria
rhine
euphoria | rhine | |
---|---|---|
- | 1 | |
53 | 106 | |
- | - | |
0.0 | 8.4 | |
over 3 years ago | 5 days ago | |
Haskell | Haskell | |
LicenseRef-PublicDomain | BSD 3-clause "New" or "Revised" License |
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euphoria
We haven't tracked posts mentioning euphoria yet.
Tracking mentions began in Dec 2020.
rhine
-
Function parallel game engine?
Continuous time domain smells of FRP. Running systems at different rates is basically what's rhine brings to the FRP table.
What are some alternatives?
Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
DefendTheKing - A simple multiplayer RTS game
reactive-thread
sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages
spice - An FRP-based game engine written in Haskell.
reactive-bacon - FRP (functional reactive programming) framework inspired by RX and Iteratee
dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions
reactive-banana - Library for functional reactive programming in Haskell.
netwire - FRP library