rhine
reactive-thread
rhine | reactive-thread | |
---|---|---|
1 | - | |
122 | 0 | |
- | - | |
8.9 | 0.0 | |
8 days ago | - | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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rhine
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Function parallel game engine?
Continuous time domain smells of FRP. Running systems at different rates is basically what's rhine brings to the FRP table.
reactive-thread
We haven't tracked posts mentioning reactive-thread yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages
reactive-bacon - FRP (functional reactive programming) framework inspired by RX and Iteratee
Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems
reactive-banana-sdl2 - reactive banana to sdl2 bindings
reactive-banana - Library for functional reactive programming in Haskell.
patch - Data structures for describing changes to other data structures.
dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions
AFSM - Arrowized functional state machines
helm