euphoria VS spice

Compare euphoria vs spice and see what are their differences.

euphoria

Dynamic network FRP with events and continuous values (by tsurucapital)
FRP

spice

An FRP-based game engine written in Haskell. (by crockeo)
FRP
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euphoria spice
- -
52 15
- -
0.0 0.0
over 3 years ago over 9 years ago
Haskell Haskell
LicenseRef-PublicDomain MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

euphoria

Posts with mentions or reviews of euphoria. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning euphoria yet.
Tracking mentions began in Dec 2020.

spice

Posts with mentions or reviews of spice. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning spice yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing euphoria and spice you can also consider the following projects:

Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems

yampa-glut - Yampa adapter for GLUT

DefendTheKing - A simple multiplayer RTS game

sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages

glazier-react - Haskel bindings to React

dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions

helm

netwire - FRP library

glazier-pipes

rhine - Haskell Functional Reactive Programming framework with type-level clocks