spice VS glazier-react

Compare spice vs glazier-react and see what are their differences.

spice

An FRP-based game engine written in Haskell. (by crockeo)
FRP

glazier-react

Haskel bindings to React (by louispan)
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spice glazier-react
- -
15 11
- -
0.0 0.0
over 9 years ago over 4 years ago
Haskell Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

spice

Posts with mentions or reviews of spice. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning spice yet.
Tracking mentions began in Dec 2020.

glazier-react

Posts with mentions or reviews of glazier-react. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning glazier-react yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing spice and glazier-react you can also consider the following projects:

euphoria - Dynamic network FRP with events and continuous values

glazier-pipes

yampa-glut - Yampa adapter for GLUT

glazier - Command interpreter using Continuation monad and variants

sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages

AFSM - Arrowized functional state machines

helm

reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.

rhine - Haskell Functional Reactive Programming framework with type-level clocks

DefendTheKing - A simple multiplayer RTS game