euphoria VS DefendTheKing

Compare euphoria vs DefendTheKing and see what are their differences.

euphoria

Dynamic network FRP with events and continuous values (by tsurucapital)
FRP

DefendTheKing

A simple multiplayer RTS game (by yairchu)
FRP
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euphoria DefendTheKing
- 1
52 9
- -
0.0 0.0
over 3 years ago almost 9 years ago
Haskell Haskell
LicenseRef-PublicDomain LicenseRef-GPL
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

euphoria

Posts with mentions or reviews of euphoria. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning euphoria yet.
Tracking mentions began in Dec 2020.

DefendTheKing

Posts with mentions or reviews of DefendTheKing. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-12.
  • How was your study routine to become good at haskell?
    4 projects | /r/haskell | 12 Jul 2022
    In COVID I polished and released my Python implementation of the game which I actually did years before the Haskell one, mainly because it kept working while my Haskell implementation bit-rotted due to my choice to use the library GLUT which has since stopped working.

What are some alternatives?

When comparing euphoria and DefendTheKing you can also consider the following projects:

Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems

sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages

reactive-banana - Library for functional reactive programming in Haskell.

spice - An FRP-based game engine written in Haskell.

dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions

reflex-dynamic-containers - dynamic containers for reflex

netwire - FRP library

ordrea - Push-pull implementation of discrete FRP with totally-ordered switchers

rhine - Haskell Functional Reactive Programming framework with type-level clocks

AFSM - Arrowized functional state machines