euler-fluid-cpp
Euler fluid simulated with CPP and SFML (by Driema)
inkbox
Fluid simulation using GLSL shaders (by bassicali)
euler-fluid-cpp | inkbox | |
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2 | 4 | |
91 | 35 | |
- | - | |
0.0 | 0.0 | |
about 2 months ago | over 3 years ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
euler-fluid-cpp
Posts with mentions or reviews of euler-fluid-cpp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-05.
inkbox
Posts with mentions or reviews of inkbox.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-05.
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Fluid Simulation and Rendering in OpenGL - Help
The chapter “fast fluid simulation” in gpu gems is what I used to implement this. It’s the probably one of the more physically accurate simulations.
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inkbox - 2D fluid simulation using shaders
Source code here
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Euler fluid simulation i created with C++ and SFML
Cool stuff! I like how the simulation has vorticity characteristics despite not having coded that explicitly. I worked on a project recently as well to do fluid simulation, except using GPU for compute, it’s really fun. https://github.com/bassicali/inkbox
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2D fluid simulation on the GPU, source and details in comments [OC]
Source: https://github.com/bassicali/inkbox
What are some alternatives?
When comparing euler-fluid-cpp and inkbox you can also consider the following projects:
CPPTowerOfHanoi - Playable Tower of Hanoi in C++.
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Blender-FLIP-Fluids - The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
Pytorch - Tensors and Dynamic neural networks in Python with strong GPU acceleration
SPlisHSPlasH - SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
Open3D - Open3D: A Modern Library for 3D Data Processing
AntSimulator - Simple Ants simulator
Halide - a language for fast, portable data-parallel computation