ento
Entity Component System written in Go (by wwfranczyk)
mizu
Entity Component System framework for Ebitengine (by sedyh)
ento | mizu | |
---|---|---|
1 | 1 | |
15 | 79 | |
- | - | |
0.0 | 2.3 | |
over 2 years ago | about 1 year ago | |
Go | Go | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ento
Posts with mentions or reviews of ento.
We have used some of these posts to build our list of alternatives
and similar projects.
-
ento - fast enough, easy to use ecs library
I have started working on a ecs library: ento @ github.com
mizu
Posts with mentions or reviews of mizu.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Is This Engine Kind of Slow?
According to the mizu bunnymark README, native Ebitengine on a 2020 M1 processor achieves 65,000 sprites rendered each frame at 60FPS. To me, that is a lot of sprites, and virtually all games won't even get close to that number of on-screen sprites.
What are some alternatives?
When comparing ento and mizu you can also consider the following projects:
arche - Arche is an archetype-based Entity Component System (ECS) for Go.
ebitengine-rock-paper-scissors - Rock Paper Scissors Wars
arche-model - Everything you need to rapidly build a model with the Arche Entity Component System (ECS).
arche-pixel - OpenGL graphics and plots for the Arche Entity Component System (ECS).
donburi - Just another ECS library for Go/Ebitengine
godot-go - Go bindings for Godot 4.2 GDExtension API
Ebiten - Ebitengine - A dead simple 2D game engine for Go
shark - Gura on your desktop!
Pixel - A hand-crafted 2D game library in Go
ganim8 - Sprite animation library for Ebitengine inspired by anim8