embedded-scripting-languages VS Hacking-Game

Compare embedded-scripting-languages vs Hacking-Game and see what are their differences.

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embedded-scripting-languages Hacking-Game
11 2
1,218 0
- -
8.1 0.0
about 1 month ago almost 2 years ago
C
- BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

embedded-scripting-languages

Posts with mentions or reviews of embedded-scripting-languages. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-03.

Hacking-Game

Posts with mentions or reviews of Hacking-Game. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-02.
  • ChatGPT as a tutor for emu development.
    1 project | /r/EmuDev | 20 Dec 2022
    Somewhat emu related, I’ve been asking ChatGPT to explain how random programs written in a custom assembly language for a custom architecture work (with no details on the arch just the code for the program, e.g. like this and I’d play around with seeing how much of the comments I could remove) and it’s been able to explain them fairly correctly (how they work and what the intended purpose of them is, with mistakes here or there), it would even say stuff like “This program is written in assembly language for a hypothetical processor”. Even going on to ask it how do I use it and it’s sometimes even explained how to configure it properly. Granted the assembly for that arch isn’t crazily unique (a lot of normal conventions, a number of x86 style instructions, etc.). But I even tried it with programs for another arch which is a lot more unique (control programs for a text mode graphics adapter which uses some stack based assembly language) and it even explained those pretty well. Like the code for a macro for creating a newline program it was able to tell that it’s for some grid based text system, and even went on to explain that if certain arguments were passed it would draw the character repeatedly on the same line to create a solid block of characters.
  • How to implement an in-game programming language?
    2 projects | /r/gamedev | 2 Feb 2022
    Brief overview of the spec

What are some alternatives?

When comparing embedded-scripting-languages and Hacking-Game you can also consider the following projects:

Ark - ArkScript is a small, fast, functional and scripting language for C++ projects

IPAPatch - Patch iOS Apps, The Easy Way, Without Jailbreak.

grule-rule-engine - Rule engine implementation in Golang

Textractor - Extracts text from video games and visual novels. Highly extensible.

wasmer-go - 🐹🕸️ WebAssembly runtime for Go

Reverse-Engineering-Tutorial - A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit ARM & 64-bit ARM architectures.

starlight - a go wrapper for google's starlark embedded python language

Rhai - Rhai - An embedded scripting language for Rust.

wazero - wazero: the zero dependency WebAssembly runtime for Go developers

otto - A JavaScript interpreter in Go (golang)

kutil - Go Utilities

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