embedded-scripting-languages
otto
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embedded-scripting-languages | otto | |
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11 | 9 | |
1,218 | 7,837 | |
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8.1 | 5.0 | |
about 1 month ago | 1 day ago | |
Go | ||
- | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
embedded-scripting-languages
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Steel – An embedded scheme interpreter in Rust
Hopefully the linked README provides a general overview (I know I need to write some more documentation!), but Steel is an implementation of the scheme programming language (not entirely compliant yet, but aiming for R5RS and R7RS compliance). It can be used as a standalone language via the interpreter/repl (like Python or Racket), or it can be embedded inside applications, like Lua. There are hundreds (thousands, probably) of embeddable languages, each with their own flavor - see a list compiled here for example https://github.com/dbohdan/embedded-scripting-languages
Use cases are generally for either configuration, scripting, or plugins - so scripting in games, or adding extensions to your text editor without having to use FFI or RPC + serializing a bunch of data. The advantage it has over using dynamic libraries (in general) is it runs in the same process, and can access the internal data structures directly without a lot of ceremony involved. The downside is typically is not as fast as native code unless a JIT is involved.
Javascript is an example of an embedded scripting, where the browser is the host application.
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Lua: The Little Language That Could
> There is a huge opportunity, IMO, for more players here.
There are quite a few embeddable scripting languages [1]. I think these days it's less common to embed a language mostly because there are good high-level languages that applications can be predominantly written in.
[1] https://github.com/dbohdan/embedded-scripting-languages
- Ask HN: Embeddable Value-Oriented Languages?
- Embedded Scripting Languages
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Simple statically typed language with value semantics?
I'm not a huge fan of Lua but I think it is at least way more popular and better on every measure than TCL. There are plenty of other better less well-known options too: Rhai, Wren, AngelScript, Starlark (for some use cases), etc. There's a good list here.
- Language Interpreter for Coding Game
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Choosing scripting extension - need advice
or perhaps use one of this list (depending on who's writing the configuration): https://github.com/dbohdan/embedded-scripting-languages
- Ana is a Python, PHP, and C inspired dynamically typed scripting language
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How to implement an in-game programming language?
https://github.com/dbohdan/embedded-scripting-languages (coincidentally, from a user whose name I recognize from the Tcl wiki)
- Do you have problem to visit LambdaChip website?
otto
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SSR React in Go
robertkrimen/otto
- A very simple javascript type system in golang
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Jacobin: Minimal JVM written in Go and capable of running Java 17 classes
Ummm, excuse me, but where the f&$k has this been hiding? I’ve been looking for ways to extend my go applications with scripting support. I started with Lua (worked ) then Python (worked but hacky) then javascript using otto [1]. However it lacks ES6 support so having pretty OOP js code is a non-starter. I would love to have Java as a runtime that can be executed from goroutines.
[1] https://github.com/robertkrimen/otto
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Running a Js file inside Go
Either call a JavaScript interpreter like node with exec.Command and read its stdout, or use a pure Go JavaScript interpreter like goja or otto.
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Suggestion for a dynamic Struct Validation Rules
Otto https://github.com/robertkrimen/otto Seems interesting. It lets me call Go functions from inside JS as well as return results. The fncs pattern reminds me a bit of how the template engine works.
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Wazero: The zero dependency WebAssembly runtime for Go developers
> why host other languages
Here's an example:
I recently finished building https://subzo.com.au which allows customizing and ordering 3D models. The way the model's cost, volume and other attributes are calculated needs to be done both on the frontend (for speed) and on the backend (to validate). Backend is in Go and we can't practically run Go in the browser. So instead, I wrote the calculation snippets in JavaScript (which runs natively in the browser) and ran them on the backend on a JavaScript VM library written in Go [1].
[1]: https://github.com/robertkrimen/otto
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Choosing scripting extension - need advice
Googling suggests https://github.com/robertkrimen/otto which allows scripting in javascript for golang projects. This would be definitely enough, but in some way it may be a bit overkill - and scripts supporter shall need some knowledge of javascript which is not always straightforward :)
- I Need to Find an Apartment
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I write my own web desktop OS for 3 years and this is what it looks like now
It doesn't make sense to ask the user (aka me) to change the code every time I want to modify any web apps right? So I decided to split the webapps into two parts. WebApps are those only require basic permissions and do not interact with the host OS. They will be run inside a sandbox created using ECMA5 VM called Otto. The other type is called Subservice, in which it will need extra permission to interact with the OS and require higher level of access to the backend file system.
What are some alternatives?
Ark - ArkScript is a small, fast, functional and scripting language for C++ projects
goja - ECMAScript/JavaScript engine in pure Go
grule-rule-engine - Rule engine implementation in Golang
go-duktape - [abandoned] Duktape JavaScript engine bindings for Go
wasmer-go - 🐹🕸️ WebAssembly runtime for Go
gopher-lua - GopherLua: VM and compiler for Lua in Go
starlight - a go wrapper for google's starlark embedded python language
tengo - A fast script language for Go
Rhai - Rhai - An embedded scripting language for Rust.
go-php - PHP bindings for the Go programming language (Golang)
wazero - wazero: the zero dependency WebAssembly runtime for Go developers
go-lua - A Lua VM in Go