emacs-gl
wgpu
emacs-gl | wgpu | |
---|---|---|
7 | 195 | |
108 | 10,995 | |
- | 3.2% | |
1.0 | 9.9 | |
about 1 year ago | 1 day ago | |
C | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
emacs-gl
-
Emacs GPU rendering
By the way, why only for pgtk? It would be nice to have it without pgtk or xwidgets (OpenGL was avaialable via xwidgets since quite some time, as a plugin).
-
Initial Thoughts On A New Productivity Tool
If you need some 3D viz, there is also an Emacs binding to OpenGL. I believe it works only on X11, but I am not sure.
-
Emacs WebRender front(window system)
Webrender is using openGL. There are existing work out there regarding this. https://github.com/Jimx-/emacs-gl . But I would prefer WebGPU API over opengl's if I want to do computer graphics.
-
Render interactive graphic in emacs buffer?
There is also a module to do OpenGL. You will have to compile the module yourself, but it shouldn't be too hard. No idea though how well, if at all, it works on macos.
-
plotting tools to use in emacs-lisp code
Generally, librsvg (svg.el), is your best option to start with graphing in Emacs. Alternatively, if you are really ambitious you could take a look at Emacs-gl if you are familiar with OpenGL. Those are your drawing library. On top of them you will have to create some higher level library to draw charts, you could either adapt/convert one existing from some of other projects, for example there are several popular and good libraries for javascript that could probably work well with svg renderer. Perhaps take a look at some of Common Lisp charting libraries and see if you can make them work on top of svg.el or emacs-gl. For example, cl-2d seems quite reasonable to port to Emacs Lisp.
- OpenGL Bindings for Emacs Lisp
- emacs-gl: OpenGL bindings for Emacs Lisp
wgpu
-
GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
-
Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
-
New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
-
Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
-
How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
-
There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
expenses - Recording and viewing expenses using Emacs
vulkano - Safe and rich Rust wrapper around the Vulkan API
emacs-application-framework - EAF, an extensible framework that revolutionizes the graphical capabilities of Emacs
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
surfman - Accelerated offscreen graphics for WebGL
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
el-easydraw - Embedded drawing tool for Emacs
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
emacs-svg-icon - An emacs library to create SVG icons on the fly
bevy - A refreshingly simple data-driven game engine built in Rust
svg-lib - Emacs SVG libraries for creatings tags, icons and bars
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.