emacs-gl VS wgpu

Compare emacs-gl vs wgpu and see what are their differences.

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emacs-gl wgpu
7 195
108 10,995
- 3.2%
1.0 9.9
about 1 year ago 1 day ago
C Rust
GNU General Public License v3.0 only Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

emacs-gl

Posts with mentions or reviews of emacs-gl. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-01.
  • Emacs GPU rendering
    3 projects | /r/emacs | 1 Mar 2023
    By the way, why only for pgtk? It would be nice to have it without pgtk or xwidgets (OpenGL was avaialable via xwidgets since quite some time, as a plugin).
  • Initial Thoughts On A New Productivity Tool
    5 projects | /r/lisp | 2 Jan 2023
    If you need some 3D viz, there is also an Emacs binding to OpenGL. I believe it works only on X11, but I am not sure.
  • Emacs WebRender front(window system)
    3 projects | /r/emacs | 14 Nov 2022
    Webrender is using openGL. There are existing work out there regarding this. https://github.com/Jimx-/emacs-gl . But I would prefer WebGPU API over opengl's if I want to do computer graphics.
  • Render interactive graphic in emacs buffer?
    2 projects | /r/emacs | 12 Mar 2022
    There is also a module to do OpenGL. You will have to compile the module yourself, but it shouldn't be too hard. No idea though how well, if at all, it works on macos.
  • plotting tools to use in emacs-lisp code
    2 projects | /r/emacs | 18 Jan 2022
    Generally, librsvg (svg.el), is your best option to start with graphing in Emacs. Alternatively, if you are really ambitious you could take a look at Emacs-gl if you are familiar with OpenGL. Those are your drawing library. On top of them you will have to create some higher level library to draw charts, you could either adapt/convert one existing from some of other projects, for example there are several popular and good libraries for javascript that could probably work well with svg renderer. Perhaps take a look at some of Common Lisp charting libraries and see if you can make them work on top of svg.el or emacs-gl. For example, cl-2d seems quite reasonable to port to Emacs Lisp.
  • OpenGL Bindings for Emacs Lisp
    1 project | news.ycombinator.com | 2 Jan 2021
  • emacs-gl: OpenGL bindings for Emacs Lisp
    1 project | /r/planetemacs | 1 Jan 2021

wgpu

Posts with mentions or reviews of wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing emacs-gl and wgpu you can also consider the following projects:

expenses - Recording and viewing expenses using Emacs

vulkano - Safe and rich Rust wrapper around the Vulkan API

emacs-application-framework - EAF, an extensible framework that revolutionizes the graphical capabilities of Emacs

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

surfman - Accelerated offscreen graphics for WebGL

glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code

el-easydraw - Embedded drawing tool for Emacs

rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧

emacs-svg-icon - An emacs library to create SVG icons on the fly

bevy - A refreshingly simple data-driven game engine built in Rust

svg-lib - Emacs SVG libraries for creatings tags, icons and bars

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.