em-dosbox
gcc-ia16
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em-dosbox | gcc-ia16 | |
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113 | 11 | |
1,194 | 153 | |
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0.0 | 0.0 | |
over 1 year ago | 2 months ago | |
C++ | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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em-dosbox
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Eligiendo un computador para desarrollo
https://www.dosbox.com/ (Emulador de DOS)
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Sbemu – Run your retro games with on board audio via Sound Blaster emulation
https://github.com/joncampbell123/dosbox-x
em-dosbox: https://github.com/dreamlayers/em-dosbox
Does dosbox [in WASM] support SBEMU?
There's a note about fpemu= and 80 bit precision for dosbox emulation.
docker-dosbox: https://github.com/schneidexe/docker-dosbox/blob/main/Docker...
- Programando en Turbo Assembler en los 90
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SimCity Classic - Guide to Installation (Windows / DOSBox)
DOSBox: https://www.dosbox.com
- Pixelline Fans Assemble!
- How/Where to get DosBox
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advice on getting old cd rom games to install/run?
Oh, dosbox?
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Rusty and Eddies BBS from the 70's/80's
DOSBox is free. You can probably run GOLF.COM and that should run it. You can also try running DESIGN.COM, although I would guess that allows you to design either miniature golf courses, or golf courses.
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How to Get and Run Rolypolys 2
Notably, unlike Rolypolys 1, you cannot run it in DOSbox. This is because the game is a 32-bit executable, and 32-bit support was simply not present in Windows 3.1, the latest stable Windows version that can be run in DOSbox.
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Which Space Quest game?
DosBox (https://www.dosbox.com) is my go-to, but here are other options as you can see from u/beramuden
gcc-ia16
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Building GCC 1.27 (first GCC with x86 support) (2019)
Mainstream GCC has never supported 16-bit code on x86, only 32-bit
However, there is (at least one) fork which adds 16-bit code support, see https://github.com/tkchia/gcc-ia16
I don't think the GCC maintainers have ever or will ever want to support 16-bit x86, because it is so limited, and adds a lot of messy corner cases, and nowadays is really only of hobbyist/retrocomputing interest.
Maybe there is some 16-bit x86 embedded system still being maintained–there were military spec versions of the 8086, and possibly some weapons system, aircraft, satellite, etc, still in use contains one. But I doubt they'd have any interest in adopting a 16-bit GCC – they'd already have some proprietary compiler they'd been using for decades, switching now would add a lot of risk, very late in the life of a legacy system, for no tangible benefit
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Djgpp
These days there is also a 16-bit GCC port to DOS (https://github.com/tkchia/gcc-ia16). I never encountered one of those back in the day? I think the compiler itself does not run in 16-bit DOS though.
Anyone interested in compiling for DOS (32-bit or 16-bit) should also check out Free Pascal.
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Rust is Boring
My advice is, when you feel you need that challenge, install DOSBox or DOSBox-X and Open Watcom C/C++, DJGPP, or gcc-ia16 and do some retro-programming. You'll also get the fun of being able to do low-level hardware twiddling and rely on DOS being so simple that it's effectively an RTOS.
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Writing FreeDOS Programs in C
Looking at part 1 and some of the videos, it looks like this doesn't actually use OpenWatcom, but i16gcc from the FreeDOS distribution, which looks to be a port of gcc that targets 16-bit x86.
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"My Reaction to Dr. Stroustrup’s Recent Memory Safety Comments"
And, if that surprises you, gcc-ia16 is a thing that has come into existence not only over a decade after DJGPP but also after Open Watcom already existed.
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How can I compile rust for 16bit x86 (Intel 8086)?
or GCC IA 16 (https://github.com/tkchia/gcc-ia16) gets someday mainlined (also a multi month/years project) and then gccrs can maybe use it as backend
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Tools and/or tutorials for making a roguelike in DOS?
There is a 16-bit port of GCC these days as well included together with DJGPP if you install FreeDOS, but available separately as well (I think it can cross-compile from other systems like DJGPP can too?) https://github.com/tkchia/gcc-ia16
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How FreeDOS Grew Up and Became a Modern DOS
TK Chia and others have been working on adding DOS C/C++ compiler-isms to GCC as well as improving the the codegen to make it more hospitable for DOS apps. So far, the FreeDOS kernel compilable by gcc-ia16.
https://github.com/tkchia/gcc-ia16
- Linux (ELKS) running on an IBM PC XT replica
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how to get started programming a game/program for dos?
There is a more recent fork of gcc/DJGPP to make 16-bit DOS applications that I also never tried, but that might be worth using (and I think it is bundled in the latest FreeDOS, so it might be very easy to set up by just installing that in a virtual machine?): https://github.com/tkchia/gcc-ia16
What are some alternatives?
86Box - Emulator of x86-based machines based on PCem.
open-watcom-v2 - Open Watcom V2.0 - Source code repository, Wiki, Latest Binary build, Archived builds including all installers for download.
QEMU - Official QEMU mirror. Please see https://www.qemu.org/contribute/ for how to submit changes to QEMU. Pull Requests are ignored. Please only use release tarballs from the QEMU website.
elks - Embeddable Linux Kernel Subset - Linux for 8086
pcem - PCem
build-djgpp - Build DJGPP cross compiler and binutils on Windows (MinGW/Cygwin), Mac OSX and Linux
dosbox-staging - DOSBox Staging is a modern continuation of DOSBox with advanced features and current development practices.
MS-DOS - The original sources of MS-DOS 1.25 and 2.0, for reference purposes
scummvm - ScummVM main repository
rusty-dos - A Rust skeleton for an MS-DOS program for IBM compatibles and the PC-98, including some PC-98-specific functionality
winevdm - 16-bit Windows (Windows 1.x, 2.x, 3.0, 3.1, etc.) on 64-bit Windows
emularity - easily embed emulators