how to get started programming a game/program for dos?

This page summarizes the projects mentioned and recommended in the original post on /r/dosgaming

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  • gcc-ia16

    Fork of Lambertsen & Jenner (& al.)'s IA-16 (Intel 16-bit x86) port of GNU compilers ― added far pointers & more • use https://github.com/tkchia/build-ia16 to build • Ubuntu binaries at https://launchpad.net/%7Etkchia/+archive/ubuntu/build-ia16/ • DJGPP/MS-DOS binaries at https://gitlab.com/tkchia/build-ia16/-/releases • mirror of https://gitlab.com/tkchia/gcc-ia16

  • There is a more recent fork of gcc/DJGPP to make 16-bit DOS applications that I also never tried, but that might be worth using (and I think it is bundled in the latest FreeDOS, so it might be very easy to set up by just installing that in a virtual machine?): https://github.com/tkchia/gcc-ia16

  • abrash-black-book

    Markdown source for Michael Abrash's Graphics Programming Black Book

  • Reading: https://github.com/jagregory/abrash-black-book

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    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • build-djgpp

    Build DJGPP cross compiler and binutils on Windows (MinGW/Cygwin), Mac OSX and Linux

  • There's a script for building a DJGPP cross compiler: https://github.com/andrewwutw/build-djgpp

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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