electionguard-cpp
A C++ implementation of ElectionGuard specification focused on encryption components. (by microsoft)
cereal
A C++11 library for serialization (by USCiLab)
electionguard-cpp | cereal | |
---|---|---|
3 | 13 | |
23 | 3,996 | |
- | 0.5% | |
0.0 | 1.3 | |
over 1 year ago | 2 months ago | |
C++ | C++ | |
MIT License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
electionguard-cpp
Posts with mentions or reviews of electionguard-cpp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-05.
-
Hacktoberfest 6
I started off by trying to recreate the problem with another program I was working on, ElectionGuard, which was where I first encountered CPM. I set an empty environment variable for CPM_SOURCE_CACHE and tried building it, but I didn't get any errors related to CPM because I realized the MakeFile's definition of CPM_SOURCE_CACHE was overriding the one I set. I changed this to be empty and tried again, but it still built with no CPM issues.
-
Hacktoberfest 5
Aside from Pataro, I've been poking at ElectionGuard and CPM.cmake as well. Both of them are pretty much at the same status, which is - built and ready to be worked on - but the logic of how to do so completely eludes me.
-
Hacktoberfest 4
The first I worked on was ElectionGuard, which is an SDK that performs ballot encryption and verification functions for digital elections. I've been trying to build it for a few days now but had been unsuccessful so far. I started by installing GNU Make, Chocolatey, and MSYS2. I went through a lot of trial and error with CMake, including erroneously thinking my build worked when I searched for a .sln and found an included one that ended up being in C#. I eventually got Ninja as well which was listed as a requirement somewhere, and with all the tools in place I gave it another shot.
cereal
Posts with mentions or reviews of cereal.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-19.
- Ser20, a C++20 fork of cereal
-
Added reflection to C++ just to make my game work.
I'd stick with cereal for serialization
- Cereal Pack - a C++ schema serialization library
- Is there any good binary serializer & deserializer for C / C++?
-
Pataro II: Pataro Harder
Today I'm back to working on Pataro, the roguelike built on libtcod that made up much of my Hacktoberfest efforts. I had been assigned to an issue requesting the addition of serialization and deserialization, but unfortunately ran out of time and wasn't able to finish the former or start the latter. I ran into issues with Cereal, and had a hard time figuring out the structure of the program and how to go about implementing serialization for all the relevant components. At the end of that attempt I mentioned that if I were to try again I'd start by testing out Cereal separately and getting a handle on that before trying to implement it in Pataro - so that's what I'm doing today.
-
Hacktoberfest 5
I am once again working on Pataro today, and I've succeeded in clearing up some issues and creating new ones. I've been stuck on an issue where Visual Studio was raising errors in the portion of the code where I call the cereal archive on some types, but was able to clear up that issue by moving the save function definitions out of their respective headers and into the corresponding .cpp files. Examining this repo and its use of cereal again, I was able to get a bit clearer of an idea of how it's implemented, and I included just about every relevant cereal header I could find to try and avoid any issues like the previous one popping up again (with the intention of later removing whichever I can to avoid redundant inclusions).
-
Hacktoberfest 4
On the Pataro front, I've started looking at other examples of people using cereal for their games. It seems to be a popular choice for roguelike games like this, so hopefully I can figure out both the syntax problems I'm facing, as well as logical ones like how the program should be structured to have all the necessary data properly serialized and deserialized.
-
Hacktoberfest 3
Progress on one front but roadblocks on another. After my post yesterday outlining my plans to add serialization to Pataro I ran into some issues with calling the archive class in cereal wherein the call wouldn't go through due to an incorrect number of arguments. This happened with both vector and size_t data members, and I'm still investigating why.
-
Binary serialization library for at least C++17?
This is the simplest serialization library I saw. You only need to add one method to your class and you can stream it to desired archive. It supports binary as well as json, XML and others. https://github.com/USCiLab/cereal
- Google Protobuf vs JSON vs [insert candidate here]