edyn
Edyn is a real-time physics engine organized as an ECS. (by xissburg)
imgui_entt_entity_editor
A drop-in entity editor for EnTT with Dear ImGui (by Green-Sky)
edyn | imgui_entt_entity_editor | |
---|---|---|
1 | 1 | |
552 | 212 | |
- | - | |
8.4 | 3.0 | |
3 days ago | about 1 month ago | |
C++ | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
edyn
Posts with mentions or reviews of edyn.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-20.
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ECS and physics engine
Take a look Edyn, It's a physics engine built around the Entt ECS system.
imgui_entt_entity_editor
Posts with mentions or reviews of imgui_entt_entity_editor.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-03-27.
What are some alternatives?
When comparing edyn and imgui_entt_entity_editor you can also consider the following projects:
godex - Godex is a Godot Engine ECS library.
EnttPong - Built for EnTT, at the request of the developer as a demo.
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
apecs - A petite entity component system
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
ecs_benchmark - Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
Tecs - Tecs (Transactional, Thread-safe, Templated ECS)