edopro
A script engine for "yu-gi-oh!" and sample gui (former "ygopro") (by edo9300)
zoxel
An Open Source Voxel RPG (by deus369)
edopro | zoxel | |
---|---|---|
3 | 6 | |
269 | 31 | |
- | - | |
7.9 | 9.5 | |
2 days ago | 3 days ago | |
C++ | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
edopro
Posts with mentions or reviews of edopro.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-12.
-
How were Yu-Gi-Oh! simulators like EDOPro created? Like...there is so many cards and almost all of them have some sort of effect. So how did they manage to make a software that can activate effect, make chains...
https://github.com/edo9300/edopro - EDOPro program itself
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How were Duelingbook and EDOPro made?
EdoPro is open-source so you can just look at the code: https://github.com/edo9300/edopro
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Textured Square, works on Pinephone Pro but not PC?
I found a similar issue after many searches https://github.com/edo9300/edopro/issues/151
zoxel
Posts with mentions or reviews of zoxel.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-04.
- Dynamic Buffers?!
- Voxel RPG Adventure
- Introducing my voxel RPG game: now available on GitHub and recently ported from Unity ECS
- Porting my Voxel Game
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Textured Square, works on Pinephone Pro but not PC?
It's a very basic shader. https://github.com/deus369/open-zoxel/blob/master/Resources/Shaders/TexturedRender2D.frag The rendering code is here, with a setup of a texture. https://github.com/deus369/open-zoxel/blob/master/Source/Core/Rendering/OpenGL/Util/OpenGLUtil.c And it works fine on the phone (arm, 3.0 es) but on the PC (3.2 es) it just doesn't load.
What are some alternatives?
When comparing edopro and zoxel you can also consider the following projects:
ygopro-core - ygopro script engine.
VoxelSpace - Terrain rendering algorithm in less than 20 lines of code
CardScripts - Project Ignis card script libraries and canonical card scripts for EDOPro. Send bug reports through Discord only!
m4kc - Minecraft 4k: decompiled, translated to C using SDL for graphics and input, and improved upon
CaveCube - An in-development open source voxel game
CavEX - Project to recreate your favourite block game for the Wii (Beta 1.7.3)