Dynamic Buffers?!

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  • zoxel

    An Open Source Voxel RPG

  • I dont use gl copy, in my experiment I will link it sorry. https://github.com/deus369/zoxel/blob/master/tests/opengl/compute_triangle_dynamic.c It's a buffer connected to both compute and render shader. I was refering to in my post the ability to edit both the command buffer or not know what size it is first before creating the buffer. For my code assumes a max vertices but this is inefficient for LOD terrain chunks!

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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