easy-raylib-development-environment-in-vscode
raylib-rs
easy-raylib-development-environment-in-vscode | raylib-rs | |
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1 | 3 | |
2 | 691 | |
- | - | |
3.2 | 9.3 | |
2 months ago | about 11 hours ago | |
Makefile | C | |
- | GNU General Public License v3.0 or later |
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easy-raylib-development-environment-in-vscode
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I created an easy to use raylib development environment setup for vscode
Here is the link: https://github.com/smallw00d2211/easy-raylib-development-environment-in-vscode
raylib-rs
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Raylib really needs better Rust bindings
Raylib is a really good way to make a game, it's like a much more mature Macroquad. Raylib has the Rust bindings, but they need an update. Can someone please work on the Rust bindings for raylib? https://github.com/deltaphc/raylib-rs
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Vr in rust
raylib-rs are rust bindings for Raylib which has VR support: https://github.com/deltaphc/raylib-rs
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Why did you choose rust? Why not use unity engine or c++ since this game can be created in either and will have reasonable performance.
If you're asking about languages, Unreal uses primarily C++ (from what I heard with optional plugins for other languages, e.g. C#) whereas Unity uses C# (and optionally UnityScript - basically JavaScript). I don't know of any engines that use Rust, but you can surely find graphics libraries to have an easier way to display your game (e.g. Raylib with Rust bindings.
What are some alternatives?
Raylib-CPP-Starter-Template-for-VSCODE - Raylib C++ Starter Template for VSCODE
bevy - A refreshingly simple data-driven game engine built in Rust
pico8-deploy - An easy way to export and deploy PICO-8 projects to itch.io
shipyard - Entity Component System focused on usability and flexibility.
raylib-zig - Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib
raylib-freebasic - FreeBasic bindings for raylib
Skogsnet - Arduino -> Serial bus -> Unix -> (main) Measuements read from the Serial bus and displayed real time. With Raylib as Visualization for the data.
ritual - Use C++ libraries from Rust
BlobEditor - A simple webassembly project using raylib
xrbevy - Proof-of-concept of getting OpenXR rendering support for Bevy game engine using gfx-rs abstractions
raylib - A simple and easy-to-use library to enjoy videogames programming