dylint
ggez
dylint | ggez | |
---|---|---|
7 | 50 | |
338 | 4,119 | |
0.9% | 0.5% | |
9.7 | 4.3 | |
about 2 hours ago | 2 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dylint
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rustc-plugin: A framework for writing plugins that integrate with the Rust compiler
There is also https://github.com/trailofbits/dylint for writing custom lints.
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Hey Rustaceans! Got a question? Ask here (10/2023)!
Apart from clippy (which uses rustc-internal APIs), there are two other projects which can be used to implement lints: rust-analyzer can be extended with more diagnostics, and dylint provides an interface to run custom lints for Rust.
- Dylint: Tool for running Rust lints from dynamic libraries
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Programming Breakthroughs We Need
RE: Program is a model
There are some more advanced refactoring tools now available. These tools enable you to write code to detect bad code patterns and even automatically fix them. You can use them to write one-off transformations of code too. Rust has Dylint [1] and C# has Roslyn Analyzers [2]. Facebook has tooling [3] that helps writing CodeMods, enabling authors to generate changes for thousands of files at a time.
The thing I really would like to see is a smarter CI system. Caching of build outputs, so you don't have to rebuild the world from scratch every time. Distributed execution of tests and compilation, so you are not bottle-necked by one machine. Something that keeps track of which tests are flaky and which are broken on master, so you don't have to diagnose spurious build failures. Something that only runs the test that transitively depend on the code you change. Automatic bisecting of errors to the offending commit.
[1] https://github.com/trailofbits/dylint
[2] https://docs.microsoft.com/visualstudio/code-quality/roslyn-...
[3] one example: https://github.com/facebook/jscodeshift
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Rust code quality and vulnerability scan tool
If you're looking for something like clippy but with custom lints, there's also dylint -- it is clippy, but with support for running dynamically loaded lints across multiple versions of Rust.
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Missing tooling in Rust?
You might find dylint useful! It's exactly that: a tool to run custom clippy lints.
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RiB Newsletter #27
Dylint. A tool for running Rust lints from dynamic libraries.
ggez
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ggez news! 0.9.0 released and more!
ggez is a lightweight cross-platform game framework for making games with minimum friction. Check it out at https://github.com/ggez/ggez, https://crates.io/crates/ggez
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NANOVOID Devlog #1: Lua Scripting
I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.
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Embedding GGEZ into GTK-RS
Hi guys, Is there a guide on how to implement renderers/frameworks such as GGEZ?
- Hey Rustaceans! Got a question? Ask here (12/2023)!
- Hey Rustaceans! Got a question? Ask here (10/2023)!
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Hey Rustaceans! Got a question? Ask here (9/2023)!
ggez also looks pretty straightforward and simple to get graphics moving around quick and easy.
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Hey Rustaceans! Got a question? Ask here (8/2023)!
https://github.com/ggez/ggez/issues/1158 For this is it as simple as changing the methods to take &Image, .clone() it inside and use that or is cloning missing the point of the change?
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Hey Rustaceans! Got a question? Ask here! (51/2022)!
Sounds like https://ggez.rs/.
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Clean Pixel art in ggez 0.8.1
See the links here on how to do what you want with samplers. https://github.com/ggez/ggez/issues/1046
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Sokoban clone written in Rust using ggez
Nice, can you add it to the list of projects https://github.com/ggez/ggez/blob/master/docs/Projects.md ?
What are some alternatives?
compiler-solidity - The zkEVM Solidity compiler.
bevy - A refreshingly simple data-driven game engine built in Rust
mina-vrf-rs
macroquad - Cross-platform game engine in Rust.
stateright - A model checker for implementing distributed systems.
piston - A modular game engine written in Rust
solana - Web-Scale Blockchain for fast, secure, scalable, decentralized apps and marketplaces.
Tetra - 🎮 A simple 2D game framework written in Rust
remote-apis - An API for caching and execution of actions on a remote system.
Amethyst - Data-oriented and data-driven game engine written in Rust
rust-analyzer - A Rust compiler front-end for IDEs
love - LÖVE is an awesome 2D game framework for Lua.