drawille
Mimic
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drawille | Mimic | |
---|---|---|
7 | 7 | |
3,079 | 252 | |
- | - | |
0.0 | 2.7 | |
3 months ago | 8 months ago | |
Python | Rust | |
GNU Affero General Public License v3.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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drawille
- Term::Graille Pseudo-Pixel Graphics for Perl Terminal Programs
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[OC] Game of Life Terminal App!
I think it'd be really cool if it used braille characters to get higher resolution like https://github.com/asciimoo/drawille
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I finally got Pokemon playable on my cli emulator! Time to relive my childhood.
Not OP, but for the folks asking the rendering is likely some version of https://github.com/asciimoo/drawille/.
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cmdpxl: a command-line image editor
If one is just looking for higher resolution semigraphics, then drawille ( https://github.com/asciimoo/drawille ) can put eight pixels into a single character using Unicode's Braille patterns. ( https://en.wikipedia.org/wiki/Braille_Patterns ) (Assuming, of course, that one has at least one font that supports that Unicode block.)
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Show HN: Dotmatrix – A dot matrix rendered using Braille characters
This is pretty cool!
It reminds me of a similar project that’s been around called drawille [0] which is pretty nifty.
[0]: https://github.com/asciimoo/drawille
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Braille console drawing algorithm is outputting nonsense (OpenComputers)
The algorithm is based off of this one. Yes, I know there's a Lua version but I couldn't figure out how to get it to work with OpenComputers.
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I am trying to program with Bash a text based desktop. Just for fun.
You ought to check out the Braille characters if you want to get high-res image display or graphs in terminal. Drawille is a good example of what can be done with them
Mimic
- Mimic: A gameboy emulator in Rust that you can play from the command line
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I finally got Pokemon playable on my cli emulator! Time to relive my childhood.
Sure, https://github.com/jawline/Mimic
- Mimic: A Gameboy emulator written in Rust that can be played on the command line
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GB Pokemon Red freeze at Prof Oak new game screen
Thanks! The code is available: https://github.com/jawline/Mimic/blob/master/src/terminal.rs here. I use a library called Drawille to render the screen into an alternate mode terminal.
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RBoy: A Gameboy Emulator in Rust
I think the core issue here is mainly that a giant match isn't the best way to express opcode tables, and jump tables are just a bit more idiomatic here as in other languages. I've also been working on an emulator for the gameboy in Rust (https://github.com/jawline/Mimic, I wanted to be able to draw gameboy games to the command line) and I think the use of a jump table made it a bunch simpler / easier to refactor (https://github.com/jawline/Mimic/blob/9463b658ebf006b2369d2b...).
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Odd visual artifacting in the Mario top text
I've been playing around with making my own GB emulator. When I run Super Mario Land the game runs but the first few and last rows of the text at the top seem to render with scx as the character but the inner text renders correctly. Could anybody give me some hints as to what's going wrong? (source: https://github.com/jawline/Mimic)
What are some alternatives?
python-termgraphics - Library to draw Unicode braille art in a terminal
mooneye-gb - A Game Boy research project and emulator written in Rust
zero - A 3D renderer written in JavaScript and rendered to the terminal.
feather-gb - Just another GameBoy emulator written in Rust 🦀
UnicodePlots.jl - Unicode-based scientific plotting for working in the terminal
gameboy - Full featured Cross-platform GameBoy emulator by Rust. Forever boys!.
jp - dead simple terminal plots from JSON data. single binary, no dependencies. linux, osx, windows.
gameboy_emulator - Gameboy Emulator written in Rust
lua-drawille - Pixel graphics in terminal using unicode braille characters
mizu - Gameboy emulator in Rust
dotmatrix - A dot matrix rendered using braille characters.
cerboy - my gameboy emulator