donburi
Just another ECS library for Go/Ebitengine (by yohamta)
mizu
Entity Component System framework for Ebitengine (by sedyh)
donburi | mizu | |
---|---|---|
2 | 1 | |
221 | 79 | |
- | - | |
6.8 | 2.3 | |
25 days ago | about 1 year ago | |
Go | Go | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
donburi
Posts with mentions or reviews of donburi.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-01.
-
Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
For the curious, here's the engine this is built with: https://github.com/yohamta/donburi
-
I made a 2D shoot 'em up game with Go and Ebitengine. Featuring ECS (Entity Component System).
It also took me a while to get the "transform" component correctly, especially the parent-child relationship. We eventually moved it out to donburi.
mizu
Posts with mentions or reviews of mizu.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Is This Engine Kind of Slow?
According to the mizu bunnymark README, native Ebitengine on a 2020 M1 processor achieves 65,000 sprites rendered each frame at 60FPS. To me, that is a lot of sprites, and virtually all games won't even get close to that number of on-screen sprites.
What are some alternatives?
When comparing donburi and mizu you can also consider the following projects:
raylib-5k
ebitengine-rock-paper-scissors - Rock Paper Scissors Wars
akara - A Golang Entity Component System implementation
arche - Arche is an archetype-based Entity Component System (ECS) for Go.
airplanes - A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System).
arche-model - Everything you need to rapidly build a model with the Arche Entity Component System (ECS).
moonshot-rts - An RTS game made in Go for Github Game Off 2020
ento - Entity Component System written in Go
Ebiten - Ebitengine - A dead simple 2D game engine for Go
shark - Gura on your desktop!
ganim8 - Sprite animation library for Ebitengine inspired by anim8
crt - Minimal terminal emulator for Bubbletea.