doc_panic_checker
By xd009642
card_game
By lenscas
Our great sponsors
doc_panic_checker | card_game | |
---|---|---|
1 | 5 | |
2 | 8 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | about 2 years ago | |
Rust | Rust | |
Apache License 2.0 | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
doc_panic_checker
Posts with mentions or reviews of doc_panic_checker.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-04-05.
-
What’s everyone working on this week (14/2021)?
At my day job where I'm working on optimising throughput for our Rust ML services. In my own time I've been working on doc_panic_checker to point out to me where there are potentially undocumented panics in public API functions/methods and pushing on with the llvm coverage support for tarpaulin as an alternative instrumentation/trace engine. I can now parse the profraw files, next step is combining that with the binary to map counters to source code
card_game
Posts with mentions or reviews of card_game.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-11.
- ts-rs - generate typescript type declarations from rust types
- Using tarpc or rocket as a game server?
- What’s everyone working on this week (14/2021)?
-
Extend Rust app using Lua
I've used rlua in the past and it works quite well. I also made a wrapper for it (tealr) so it is easier to work with teal (lua + static typing basically). You can explore the repo that uses it here https://github.com/lenscas/card_game/tree/master/server
-
Rust in Production: 1Password
The F# thing: https://github.com/lenscas/card_game/blob/try_godot/shared/src/main.rs and the rust code that reads the schema to create types : https://github.com/lenscas/type_generator
What are some alternatives?
When comparing doc_panic_checker and card_game you can also consider the following projects:
gamma - Computational graphs with reverse automatic differentation in the GPU
typeshare - Generate code in different languages from Rust type definitions for FFI interop.
robusta - Easy interop between Rust and Java
typebinder - Exports TS definitions from Rust module
Epic-Asset-Manager - A frontend to Assets purchased on Epic Games Store
fflag
rlua - High level Lua bindings to Rust
python-compiler - A compiler for a subset of Python using LLVM
lab_rust_event_sourcing
doc_panic_checker vs gamma
card_game vs typeshare
doc_panic_checker vs robusta
card_game vs typebinder
doc_panic_checker vs Epic-Asset-Manager
card_game vs fflag
doc_panic_checker vs fflag
card_game vs rlua
doc_panic_checker vs python-compiler
card_game vs python-compiler
doc_panic_checker vs lab_rust_event_sourcing
card_game vs gamma