dnSpy
JustDecompile Engine
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dnSpy | JustDecompile Engine | |
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91 | 8 | |
16,556 | 1,340 | |
- | 0.0% | |
7.6 | 0.0 | |
over 3 years ago | about 4 years ago | |
C# | C# | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
dnSpy
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Crashing when loading up save
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line. You can restart with dnSpy attached.
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Me and my friend were messing around in the public test when we found items like "odins cape" and "odins hood", but anytime we tried to equip them this message popped up. Is paid DLC coming to valheim?
Download dnSpy, Open the file "assembly_valheim.dll", Select view and then Assembly Explorer, search for DLCMan class (if you have trouble there is a search tool in the top bar, doing so you'll find the whole class), went to the correct lines (50, 79, 97 even if for me it was actually 98), right click on edit method/class (might be better to use method) and change the " return false; " to " return true; ". After the process compile again and there you have it.
- How to make mods?
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Simple mod to disable pausing
To inspect the code, I recommend dnSpy. https://github.com/dnSpy/dnSpy You want to run it on the Assembly-CSharp.dll file from _Data/Managed. Then you can view the source code. I searched the entire project for the word "pause" until I found something that looked relevant. Luckily, the code for this game is pretty well written and well laid out.
- Learning how to mod
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Stop-Computer @ specific time
It's dnSpy.
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Heisting 20M Dollars' Worth of Magic: The Gathering Cards in a Single Request
Great question! The tool I used, DNSpy, has the ability to patch in opcodes. So I just put in the instructions needed as essentially assembly, and I did so by just writing bytes into the existing executable. The two I used were ldc.i4 to put an integer onto the stack, and then mul to multiply it with the existing value.
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Is it possible to use GHIDRA to decode .NET ? (1 lvl crackmes with solution, but not in GHIDRA)
.NET is super easy to reverse, you don't need Ghidra, go try dnSpy, that should do the trick.
- [Valheim] Remplacer la touche Z (débogage fly) par une autre clé
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Absolute Beginner's Guide to making a mod?
Code Creation. Unfortunately, I don't have more information on the code of the game. This is the part I need help with. I'm quite familiar with HTML, CSS, and Javascript, but haven't really touched C#. The best that I've managed is opening Kitchen.Common.dll and KitchenMode.dll in dnSpy (https://github.com/dnSpy/dnSpy) and looking at the class and struct names, recognizing that some of the contents of those dll files which start with C, like CAppliance, are components of entities in the game, and can be used to retrieve entities somehow. I have no idea how to use the classes, like GrabItems or CreateNewMesses. Who knows if either of those do anything? Oh, and making an item or appliance? No idea.
JustDecompile Engine
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What does Realm.Fody do?
As you can see IL code is not exactly human readable, and it's also quite verbose. If you want to have an idea of how your code looks like in IL you can use a decompiler tool such as JustDecompile or ILSpy.
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is it possible to reverse engineer exe file
I've been using JustDecompile and dnSpy. Remember that if it's programmed in, let's say, c++ or c, it's not that simple to reverse engineer. Simple C# .NET programs should be fairly easy to reverse engineer.
- Can we get an optimization update?
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Introducing F1TV Desktop for Windows
It's .NET code, so you can disassemble it or view it with a tool like Telerik's JustDecompile.
- Need Some Pointers to Start Developing C# Decompiler
- .Net Decompiler
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Reverse Engineering
Looks like it hasn't been updated for years (at least according to their GitHub repo): https://github.com/telerik/justdecompileengine
What are some alternatives?
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Fody - Extensible tool for weaving .net assemblies
dnSpy - .NET debugger and assembly editor [Moved to: https://github.com/dnSpy/dnSpy]
dnSpy-Unity-mono - Fork of Unity mono that's used to compile mono.dll with debugging support enabled
CodemerxDecompile - The first standalone .NET decompiler for Mac, Linux and Windows
Mono.Cecil - Cecil is a library to inspect, modify and create .NET programs and libraries.
botw - Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
Il2CppDumper - Unity il2cpp reverse engineer
pokeemerald - Decompilation of Pokémon Emerald
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
pokefirered - Decompilation of Pokémon FireRed/LeafGreen