JustDecompile Engine
pokefirered
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JustDecompile Engine | pokefirered | |
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8 | 23 | |
1,340 | 875 | |
0.0% | 3.0% | |
0.0 | 6.5 | |
about 4 years ago | 20 days ago | |
C# | C | |
GNU General Public License v3.0 or later | - |
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JustDecompile Engine
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What does Realm.Fody do?
As you can see IL code is not exactly human readable, and it's also quite verbose. If you want to have an idea of how your code looks like in IL you can use a decompiler tool such as JustDecompile or ILSpy.
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is it possible to reverse engineer exe file
I've been using JustDecompile and dnSpy. Remember that if it's programmed in, let's say, c++ or c, it's not that simple to reverse engineer. Simple C# .NET programs should be fairly easy to reverse engineer.
- Can we get an optimization update?
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Introducing F1TV Desktop for Windows
It's .NET code, so you can disassemble it or view it with a tool like Telerik's JustDecompile.
- Need Some Pointers to Start Developing C# Decompiler
- .Net Decompiler
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Reverse Engineering
Looks like it hasn't been updated for years (at least according to their GitHub repo): https://github.com/telerik/justdecompileengine
pokefirered
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So I made a TON of changes to Route 2 on Fire Red and after saving I can no longer open the rom? I don't know why it's doing this so I'm wondering if anyone here knows?
Definitely definitely look at doing your project as a decomp using pokefirered or The Complete Fire Red Upgrade.
- Translating Pokémon Fire Red
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Nintendo classic 'Zelda: A Link to the Past' gets an unofficial PC port | It has key enhancements like widescreen support, faster transitions and pixel shaders.
Pokémon Ruby/Sapphire, Pokémon FireRed/LeafGreen and Pokémon Emerald.
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[fr] easy way to change all the sprites at once
The quickest way would be to edit the decompilation. All the graphics are stored there as separate files there allowing you to easily replace them.
- If you're enjoying SV's autobattles, you might be interested in Pokemon Voyager's version of the same mechanic!
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Problem with Pokemon Fire Red & Lea fGreen hack
The "Person ID" is what I was referring to in my previous reply. You should write the ID of a flag there. Then make sure the flag is cleared if you want the NPC to appear and make sure it's set if you want it to not appear. You can find a list of valid and unused flags here.
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Bi-Weekly Questions Thread
Or use the pokefirered source code decompilation project.
You will have to program those mechanics into the game. You can do that by using the pokefirered decompilation.
If you're just now trying to get into romhacking, the best thing to do is to check out the pokefirered decomp project here. I have the most up to date video tutorial series for the decomps, I use pokeemerald in my tutorials but a large part of everything is the same. We have access to the full decompiled source code, so it's really easy to make changes to whatever you want and the workflow is practically identical to what the actual Pokemon devs would have been doing, whereas binary hacking, the old outdated method, is its own entire thing.
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Pokemon like style coding question
Weird question but, how do games which are coded like pokemon work? https://github.com/pret/pokefirered/tree/master/src for example this disassembly in c. Seems like each component has its own file, like battle.c or trade.c etc. How do these components communicate with each other? How and where does the main gameloop run? I would be very glad to get more info and write something like this game on my own (each component in own file, not pokemon 2)) ), because I'm not good at game architecture and cant resolve this on my own. thx in advance
What are some alternatives?
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Complete-Fire-Red-Upgrade - A complete upgrade for FireRed, including an upgraded Battle Engine.
dnSpy - .NET debugger and assembly editor [Moved to: https://github.com/dnSpy/dnSpy]
pokeemerald-expansion - Feature branches for the pokeemerald decompilation. See the wiki for more info.
CodemerxDecompile - The first standalone .NET decompiler for Mac, Linux and Windows
pokeemerald - Decompilation of Pokémon Emerald
dnSpy
PokEditor - Multifunctional in-depth editor for Pokémon Gen 4 and 5 game data
botw - Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)
universal-pokemon-randomizer-zx - Public repository of source code for the Universal Pokemon Randomizer ZX
poryscript - High-level scripting language for gen 3 pokemon decompilation projects