distinst
miniaudio
distinst | miniaudio | |
---|---|---|
11 | 27 | |
218 | 3,640 | |
0.5% | - | |
5.0 | 8.1 | |
17 days ago | 6 days ago | |
Rust | C | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
distinst
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Amiga/Linux: Jurassic Boing Edition
Still got a lot to figure out. This is the first time I'm tinkering with MUI (NGL. It feels like the Win32-esque API that had been missing from GNU/Linux for all these years). Eventually, I'll write an OS installer that will use MUI for the GUI and the excellent distinst for the installer routines.
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Activate automatic file system check (proactive maintenance)
I wasn't sure if it is a bug or intended behavior so I shared my thoughts about it on Mattermost and thanks to u/jacobgkau now there is an open issue about it on GitHub.
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Are then plans to support btrfs install out of the box?
There is the PR from earlier this year though I am not sure the priorities they have right now, given the new DE work.
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Pop_OS! Devs, it's time to implement BTRFS in the OS .
Already finished a few months ago https://github.com/pop-os/distinst/pull/286
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Pop_OS btrfs install not working
Besides all is not despair and sadness because there is currently a proposal (https://github.com/pop-os/distinst/pull/286) to add btrfs as a target file system from the installer, so that all the post-installation footwork will no longer be necessary). As you can see it must still go through QA but it's promising!
- 22.04 LTS is here!
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Trying to switch from endeavour to pop however the installer fails and the log mentions something about endeavour
Ah, this is a known issue: https://github.com/pop-os/distinst/issues/196 https://github.com/pop-os/iso/issues/224
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Why pop os doesn’t support btrfs volumes out of the box?
There is a feature request for this, but it hasn't gained traction or mention. https://github.com/pop-os/distinst/issues/256
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How to enable suspend-then-hibernate with encrypted disk?
this seemed to have quite a few recent steps on how to do it specific to pop!_os as that's the distro i'm using: https://github.com/pop-os/distinst/issues/171
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CRITICAL BUG, WIPED MY ENTIRE INSTALL
done: https://github.com/pop-os/distinst/issues/254
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
What are some alternatives?
weywot - My notes on using Pop!_OS
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
pop - A project for managing all Pop!_OS sources
libsoundio - C library for cross-platform real-time audio input and output
touchegg - Linux multi-touch gesture recognizer
soloud - Free, easy, portable audio engine for games
iso - Pop!_OS ISO production
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
pop-os-guides - My notes on using Pop!_OS
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
raylib-php - PHP 8 Bindings to raylib
ffmpeg-kit - FFmpeg Kit for applications. Supports Android, Flutter, iOS, Linux, macOS, React Native and tvOS. Supersedes MobileFFmpeg, flutter_ffmpeg and react-native-ffmpeg.