Disruptor VS bevy

Compare Disruptor vs bevy and see what are their differences.

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
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Disruptor bevy
30 574
17,029 32,489
0.4% 2.4%
5.4 9.9
4 months ago about 13 hours ago
Java Rust
Apache License 2.0 MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Disruptor

Posts with mentions or reviews of Disruptor. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-14.
  • Gnet is the fastest networking framework in Go
    2 projects | news.ycombinator.com | 14 Mar 2024
    https://lmax-exchange.github.io/disruptor/#_what_is_the_disr.... Unfortunately IIUC writing this in Go still prevents the spin-locked acceptor thread from achieving the kind of performance you could get in a non-GC language, unless you chose to disable GC, so I'd guess Envoy is still faster.

    https://gnet.host/docs/quickstart/ it's nice that you can use this simply though. Envoy is kind of tricky to setup with custom filters, so most of the time it's just a standalone binary.

    [0] https://blog.envoyproxy.io/envoy-threading-model-a8d44b92231...

    [1] https://lmax-exchange.github.io/disruptor/#_what_is_the_disr...

  • A lock-free ring-buffer with contiguous reservations (2019)
    9 projects | news.ycombinator.com | 29 Feb 2024
    See also the Java LMAX Disruptor https://github.com/LMAX-Exchange/disruptor

    I've built a similar lock-free ring buffer in C++11 https://github.com/posterior/loom/blob/master/doc/adapting.m...

  • JEP Draft: Deprecate Memory-Access Methods in Sun.misc.Unsafe for Removal
    3 projects | news.ycombinator.com | 16 Jan 2024
    "Why we chose Java for our High-Frequency Trading application"

    https://medium.com/@jadsarmo/why-we-chose-java-for-our-high-...

    LMAX Disruptor customers

    https://lmax-exchange.github.io/disruptor/

    Among many other examples.

  • LMAX Disruptor – High Performance Inter-Thread Messaging Library
    1 project | /r/hackernews | 20 Nov 2023
    4 projects | news.ycombinator.com | 17 Nov 2023
    Current documentation

    https://lmax-exchange.github.io/disruptor/

  • Progress on No-GIL CPython
    5 projects | news.ycombinator.com | 20 Oct 2023
    LMAX Disruptor has on their wiki that average latency to send a message from one thread to another at 53 nanoseconds. For comparison a mutex is like 25 nanoseconds and more if Contended but a mutex is point to point synchronization.

    The great thing about it is that multiple threads can receive the same message without much more effort.

    https://github.com/LMAX-Exchange/disruptor/wiki/Performance-...

    https://gist.github.com/rmacy/2879257

    I am dreaming of language that is similar to Smalltalk that stays single threaded until it makes sense to parallise.

    I am looking for problems to parallelism that are not big data. Parallelism is like adding more cars to the road rather than increasing the speed of the car. But what does a desktop or mobile user need to do locally that could take advantage of the mathematical power of a computer? I'm still searching.

  • Disruptor 4.0.0 Released
    1 project | news.ycombinator.com | 29 Sep 2023
  • Anything can be a message queue if you use it wrongly enough
    6 projects | news.ycombinator.com | 4 Jun 2023
    Database config should be two connection strings, 1 for the admin user that creates the tables and anther for the queue user. Everything else should be stored in the database itself. Each queue should be in its own set of tables. Large blobs may or may not be referenced to an external file.

    Shouldn't a message send be worst case a CAS. It really seems like all the work around garbage collection would have some use for in-memory high speed queues.

    Are you familiar with the LMAX Disruptor? Is is a Java based cross thread messaging library used for day trading applications.

    https://lmax-exchange.github.io/disruptor/

  • Any library you would like to recommend to others as it helps you a lot? For me, mapstruct is one of them. Hopefully I would hear some other nice libraries I never try.
    21 projects | /r/java | 27 May 2023
    Disruptor for inter-thread messaging
  • Measuring how much Rust's bounds checking actually costs
    3 projects | /r/rust | 30 Nov 2022
    I have never worked in any industries where a perf margin was that small. It is funny, in HFT there are folks using Lmax (Java) and then you have folks writing their own TCP/IP stacks on FPGAs to do trading.

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774

What are some alternatives?

When comparing Disruptor and bevy you can also consider the following projects:

JCTools

Amethyst - Data-oriented and data-driven game engine written in Rust

Agrona - High Performance data structures and utility methods for Java

Godot - Godot Engine – Multi-platform 2D and 3D game engine

fastutil - fastutil extends the Java™ Collections Framework by providing type-specific maps, sets, lists and queues.

Fyrox - 3D and 2D game engine written in Rust

MPMCQueue.h - A bounded multi-producer multi-consumer concurrent queue written in C++11

piston - A modular game engine written in Rust

Eclipse Collections - Eclipse Collections is a collections framework for Java with optimized data structures and a rich, functional and fluent API.

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

Javolution

specs - Specs - Parallel ECS