penumbra
2D lighting with soft shadows for MonoGame (by discosultan)
PixelVision8
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame. (by PixelVision8)
penumbra | PixelVision8 | |
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3 | 5 | |
307 | 1,464 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | over 1 year ago | |
C# | C# | |
MIT License | Microsoft Public License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
penumbra
Posts with mentions or reviews of penumbra.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-17.
- Looking to hire someone for a deferred lighting and shadows implementation
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Global/Indirect Lighting for Large Procedurally Generated Buildings
I do my urban interior lighting in 2D layers. It's pretty similar to what Penumbra does but on a floor-by-floor basis with minor extras to change extrusion based on azimuth. Alongside the light-color I LOGIC_OP_OR a light ID bit into a RGBA32_UINT target (so 1 target per 128 lights) so that I can do a Drobot style light bucket walk (slide 15).
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I made a simple Z-lighting prototype for a top-down project
As for explanation - it's based on Penumbra which I use for a while. Penumbra on its own doesn't have Z-parameter and hulls/objects are either "illuminated" or "solid" (dark) depending on the light setting.
PixelVision8
Posts with mentions or reviews of PixelVision8.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-14.
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Getting Started with Pixel Vision 8
Sprites in Power Vision 8 are all 8x8 pixels in size, when your game starts up the file "sprites.png" is loaded and chopped up in to 8x8 images. Each of these images is then loaded into the memory of the sprite chip until it runs out of space. Each sprite is given an index number at load time (starting from 0) and you can use that index to fetch a particular sprite.
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The Dark Side of Supporting an Open-Source Project
We don't talk enough about how much it "costs" to work on large open-source projects by yourself. I summed up my experiences building Pixel Vision 8 for the past 6 years in "The Dark Side of Supporting an Open-Source Project" on u/hashnode - https://jessefreeman.hashnode.dev/the-dark-side-of-supporting-an-open-source-project
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I Made A Game In 72 Hours That Uses GitHub Issues To Crowd Source Maps
Space Station 8 is a Micro Platformer created in 72 hours for Ludum Dare 49 based on a game I used to play on my original Macintosh called Spacestation Pheta. Space Station 8 is also heavily inspired by Bitsy and my Fantasy Console, Pixel Vision 8, which I used to create the game.
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Open Sourcing My Tools For Generating Tutorials From Source Code
I have been working on my game engine, Pixel Vision 8, for the better part of 6 years now. One of the challenges of working on any sizeable open source project is writing all the documentation and tutorials. I've always been fascinated with designing automated build systems, and it occurred to me that I could create a tool to help me streamline this entire process. The idea was straightforward, could I analyze a code file and break it down into individual steps?
- Pico-8 – Fantasy Console
What are some alternatives?
When comparing penumbra and PixelVision8 you can also consider the following projects:
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.