directx12-seed
Xbox-GDK-Samples
directx12-seed | Xbox-GDK-Samples | |
---|---|---|
1 | 1 | |
112 | 210 | |
- | 1.4% | |
10.0 | 4.5 | |
almost 2 years ago | about 1 month ago | |
C++ | C++ | |
The Unlicense | MIT License |
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directx12-seed
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Learning DirectX 12 in 2023
I’ll be honest, this also was nice - but didn’t do a good job of explaining relationships between parts of the pipeline. It’s likely because they also have a book you can buy that goes into more detail. I also had issues spinning up the directx12-seed repo. Since my PC / graphics card doesn’t support all the DX12 features (like raytracing), the app would error out instead of running. As someone new to DirectX 12, stuff like this is an immediate productivity killer.
Xbox-GDK-Samples
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Learning DirectX 12 in 2023
The DXTK also has a great tutorial series on creating a game loop that breaks down the DX12 pipeline through the process. They also have a repo with Xbox game SDK samples (not games — but features you’d use in games like gamepad input).
What are some alternatives?
DirectX-Graphics-Samples - This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
D3D12MemoryAllocator - Easy to integrate memory allocation library for Direct3D 12
UnrealEngine - UnrealEngine 1998
DirectXTK12 - The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
Cauldron - A simple framework for rapid prototyping on Vulkan or Direct3D 12
DirectXTex - DirectXTex texture processing library
UnrealEngine