diet256
PicoPico
diet256 | PicoPico | |
---|---|---|
3 | 8 | |
11 | 62 | |
- | - | |
1.5 | 6.6 | |
12 months ago | about 1 month ago | |
Go | Lua | |
Mozilla Public License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
diet256
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Ask HN: What Are You Working on This Year?
I'm working on INET256, an API for secure identity based networking. The reference implementation, mesh256 is a mesh network using a distributed routing algorithm. There is also diet256, which is a centrally coordinated network with direct connections using QUIC over The Internet.
https://github.com/inet256/inet256
https://github.com/inet256/diet256
- Diet256 is a Centrally Coordinated INET256 Network using QUIC
- Show HN: Diet256 Is a Centrally Coordinated INET256 Network
PicoPico
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Alpha port of Pico-8 to 3DS
You can download the cart here (the 3dsx file). If you have homebrew launcher, give it a try! As I said before, consider this broken/alpha. Bunny, Valdi and Celeste are mostly playable
- Is anyone running pico8 on a microcontroller?
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Ask HN: What Are You Working on This Year?
Continue implementing PICO-8 on an ESP32 platform, trying to make it into a PCB with a friend's help
https://github.com/DavidVentura/PicoPico
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Pico-8 running on ESP32
This is a work in progress build of Pico-8, running on an ESP-32 (with 4MB PSRAM) The code is on github. There's no music support, audio kinda works. There's an SDL backend to test the implementation on PC
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Ask HN: What Are You Working On? (August 2022)
A handheld, esp32-based implementation of the pico-8[0] console. Basics work already, sidetracked into writing a terrible Lua to C++ compiler to squeeze some extra performance out of some pathological-case games.
Lives at https://github.com/davidventura/picopico
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Show HN: I built a handheld CHIP-8 game console to teach myself embedded systems
This looks excellent! I'll definitely try to learn a bit of what you've done
I'm making a similar project; a handheld Pico-8 console: https://github.com/DavidVentura/PicoPico/ although currently I'm stuck in the process of writing a half-working Lua-to-C++ compiler
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Making fifty TIC-80 carts in a weekend
I saw Pico8 a while ago and really liked it! Now I'm trying to make it "real", by creating a physical console that implements the API: https://github.com/DavidVentura/PicoPico
It's heavily incomplete, but it runs "Celeste" on an ESP32. Some small games also run in the Raspberry Pico (RP2040), but it does not have enough RAM for medium-large games.
What are some alternatives?
stun - Fast RFC 5389 STUN implementation in go
open-recipe-project - Free, and open recipes for anyone to use
yomo - 🦖 Stateful Serverless Framework for building Geo-distributed Edge AI Infra
yocto-8 - A (WIP) PICO-8 cartridge runner for the Raspberry Pi Pico
hyprspace - A Lightweight VPN Built on top of IPFS + Libp2p for Truly Distributed Networks.
oxide - Teach your PostgreSQL database how to speak MongoDB Wire Protocol
speaklikeabrazilian.com - Speak Like A Brazilian
FastHash
fortio - Fortio load testing library, command line tool, advanced echo server and web UI in go (golang). Allows to specify a set query-per-second load and record latency histograms and other useful stats.
CHIPnGo - A custom-built CHIP-8 hand-held gaming console powered by a STM32 microcontroller.
quic-go - A QUIC implementation in pure Go
pyroscope-rs - Pyroscope Profiler for Rust. Profile your Rust applications.