devilutionX
sm64
devilutionX | sm64 | |
---|---|---|
335 | 71 | |
7,546 | 7,336 | |
0.7% | 0.9% | |
9.7 | 3.9 | |
5 days ago | 3 months ago | |
C++ | C | |
GNU General Public License v3.0 or later | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
devilutionX
- I'm shrarch for a mod who changes the language to Spanish but not changed anything more
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Diablo
Diablo is the original "anti-souls" game.
The slot machine mechanics, the lacking of significant strategic elements and that sense of hollow progression have always been key factors for my dissatisfaction with it.
That said, the beautiful / dreadful / horror vibe and simplicity of the first game to this day regularly pulls me in – only to ultimately dissatisfy me greatly. Each time. There is "no there there".
So I agree on many fronts with this article.
Diablo could have been so much more but they turned it into a highly engineered form of drug that can potentially destroy you with little to nothing to gain for it (nicotine?).
So depending on the person and with the right .mpq file in hand this could either mean getting addicted to or maybe getting off "cigarettes" completely:
https://github.com/diasurgical/devilutionX/blob/master/docs/...
(Devilution/X is amazing and maybe more interesting than playing the game itself, complete clean-room reverse engineered version of Diablo).
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Games like POE/Diablo Immortal but offline
Devilution X (Diablo)
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ARPGs where you don't need build guides to progress
Diablo 1 with https://github.com/diasurgical/devilutionX
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Anyone still doing ports for the Xbox?
DevilutionX is a relatively recent project which supports the original Xbox, amongst other platforms.
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What's the oldest game that has aged best in every way?
There basically is already with DevilutionX: https://github.com/diasurgical/devilutionX/releases
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My top 10 Steam Deck Games
https://github.com/diasurgical/devilutionX works great on the deck
- I'm gonna slay the Warlord today. Playing OG Diablo I looks like im gonna be able to finish this game after all this years!
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Diablo on Steamdeck
I would recommend to use DevilutionX, which is an Open Source Port to modern platforms. It has some quality of life adjustments if you like to use them and also has controller support. https://github.com/diasurgical/devilutionX
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Retro Pie error with libfmt
I am trying to install DevilutionX 1.4 (which seems to be the latest arm version?) on my Pi 4 running retropie. I followed the instructions in the Wiki .
sm64
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
What are some alternatives?
OpenDiablo2 - An open source re-implementation of Diablo 2
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
351ELEC - Handheld firmware optimized for the Anbernic RG351P/M/V devices.
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
freeablo - Modern reimplementation of the Diablo 1 game engine
oot - Decompilation of The Legend of Zelda: Ocarina of Time
devilutionX - Diablo build for modern operating systems
libsm64 - Mario 64 as a library for use in external game engines
Helltaker-switch - Helltaker is a short game about sharply dressed demon girls for Nintendo Switch.
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
WineskinServer - Wineskin
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/