devilution
vcmi
devilution | vcmi | |
---|---|---|
15 | 67 | |
8,863 | 4,851 | |
0.4% | 3.2% | |
4.3 | 10.0 | |
11 days ago | 4 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
devilution
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Open source Diablo 1 engine – DevilutionX 1.5.0 released
Reverse engineered from some partial leaks: https://github.com/diasurgical/devilution#introduction
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What games do you play on your G14 on the go?
Diablo 1 https://github.com/diasurgical/devilution
- Diablo 1 for Web Browsers
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What open source games do you play?
Devilution is a reversed-engineered recreation of the Blizzard's Diablo engine. Still need the original game, and optionally Hellfire, for maps and assets.
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New user here; in my opinion, Linux gaming is already nearly identical to gaming on Windows
For Diablo you might be interested to learn about https://github.com/diasurgical/devilution - and, if you like both Icewind Dale and Diablo, you might be interested in the in-between game that is Nox by Westwood, which is also native on Linux thanks to https://github.com/noxworld-dev/opennox
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Si78c: Memory-accurate reimplementation of Space Invaders in C
> Now imagine the code base of original Diablo.
No need to imagine! https://github.com/diasurgical/devilution
This is >99% binary exact when compiling with the original toolchain.
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The Video Game Soda Machine Project
This github issue is continually adding to that list:
https://github.com/diasurgical/devilution/issues/64
If you get really nostalgic, check out my links page. There are well over 600 links. Many thanks to archive.org!
- Moving From University Assignments To "Real" Projects
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How do I structure a games code?
Making games is hard. Code is never going to be perfect and you could always contrive corner-case scenarios that break your design at any given point. For some perspective, Diablo 1 declared all the items and spells in a giant array. Do what ships the game.
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Complete Decompilation Projects with buildable PC Ports?
Super Mario 64 and Diablo come to mind.
vcmi
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Exult: Recreating Ultima VII for modern operating systems
In the same spirit, for Heroes of might and magic 3:
https://github.com/vcmi/vcmi
Using it on Ubuntu to play with my brother who is on a Mac in another country and it already works quite well. We hit only one bug so far.
- Winlator is an Android application that lets you to run Windows (x86_64) apps
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Heroes of Might and Magic: Olden Era Announced for 2025
And if you can't wait:
Open-source engine for Heroes of Might and Magic III :
https://github.com/vcmi/vcmi?tab=readme-ov-file
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Lessons from Open-Source Game Projects
VCMI - Heroes of Might and Magic III clone. C++, SDL2
- VCMI - Open-Source Engine for Heroes of Might and Magic III
- Vcmi lost all my saved games
- VCMI 1.4 released with simultaneous turns, high scores, chess timers and more
- VCMI 1.4 released with simultaneous turns, high scores, chess timers and more (open-source engine for Heroes of Might and Magic III)
What are some alternatives?
DevilutionX - Diablo build for modern operating systems
PrinceJS - Prince of Persia reimplementation written in HTML5 / JavaScript
gemrb - GemRB is a portable open-source implementation of Bioware’s Infinity Engine.
fheroes2 - fheroes2 is a recreation of Heroes of Might and Magic II game engine.
REDRIVER2 - Driver 2 Playstation game reverse engineering effort
flare-game - Fantasy action RPG using the FLARE engine