deno_lint
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deno_lint | deno_sdl2 | |
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11 | 1 | |
1,500 | 125 | |
0.3% | - | |
8.6 | 7.2 | |
9 days ago | about 2 months ago | |
Rust | TypeScript | |
MIT License | MIT License |
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deno_lint
- Configuring ESLint, Prettier, and TypeScript Together | Josh Goldberg
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Porting 58000 lines of D and C++ to jai, Part 0: Why and How
Fast compilation seems very appealing. It is one of the main reason why I am interested into Go and Zig.
I recently started working with Rust for contributing to projects like Rome/tools [1] and deno_lint [2]. The compilation and IDE experience is frustrating. Compilation is slow. I am afraid that this is rooted to the inherent complexity of Rust.
[1] https://github.com/rome/tools
[2] https://github.com/denoland/deno_lint
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Deno 1.28: Featuring 1.3M New Modules
Though, for large scale projects, I’d wait until https://github.com/denoland/deno_lint/issues/303 is done; if they tackle that, they tackled types, and that’s the single big thing yet to tackle.
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Everytime I use Deno.js it is harder to go back to Node.
There isn't any uniformity that could be reasonably achieved once plugins are added to a linter. Someone will always want an edge case for their project covered even if it's not in the uniform configuration; most large projects either use plugins or custom rules outside of what ESLint provides. Deno understands this too given that plugin support is being considered.
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Fresh framework IDE & Lint Config?
Deno's lint config is under deno.json or deno.jsonc and is limited to the following rules: https://lint.deno.land/
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Learning TypeScript? try Deno
$ deno lint (prefer-const) `order` is never reassigned let order = new Order() ^^^^^ at /Users/dina/try-deno/design-patterns/state.ts:106:4 hint: Use `const` instead help: for further information visit https://lint.deno.land/#prefer-const Found 24 problems Checked 25 files
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deno_lint VS ESLint - a user suggested alternative
2 projects | 24 Dec 2021
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deno_lint VS quick-lint-js - a user suggested alternative
2 projects | 24 Dec 2021
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Rust Is The Future of JavaScript Infrastructure
I built one of the tools mentioned in the article, Deno's linter. Its binary is over 30 MiB:
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OSS Contributions: 16th-23rd August 2021
After a long time, I started contributing to open-source software. For a long time, I had my eye on Deno. This week, I merged my first PR in Deno Lint. Following is the detailed post about the issue.
deno_sdl2
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native web-api graphics (live, not image)
sdl2 gets around the first problem by downloading a CLI service & starting it, that speaks JSON over a TCP socket. It's a limited surface of the API, and missing some pretty basic stuff, but I could see it working ok. It's not canvas, so I'd have to translate those sort of calls to it. I discussed that a bit here and it sounds like I could blit images of the canvas to sdl2 surface, but since it doesn't support in-memory images, I'd have to implement that in sdl2, or save a "frame" image to a file, for every blit. Either way, I have the overhead of redrawing every frame as a complete image. This seems incredibly jenky, and I assume will not perform very well, but I haven't tested.
What are some alternatives?
rslint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate
winit - Window handling library in pure Rust
dprint - Pluggable and configurable code formatting platform written in Rust.
webview_deno - 🌐 Deno bindings for webview, a tiny library for creating web-based desktop GUIs
RSLint - A (WIP) Extremely fast JavaScript and TypeScript linter and Rust crate [Moved to: https://github.com/rslint/rslint]
deno-canvas - Canvas API for Deno, ported from canvaskit-wasm (Skia).
dvm - 🦕 Deno Version Manager - Easy way to manage multiple active deno versions.
deno - A modern runtime for JavaScript and TypeScript.
quick-lint-js - quick-lint-js finds bugs in JavaScript programs
SDL2Tutorial
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
pane - 🖼️ A deno module providing bindings for cross-platform windowing