dem-bones VS aseprite

Compare dem-bones vs aseprite and see what are their differences.

dem-bones

An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses (by electronicarts)
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dem-bones aseprite
3 329
837 26,582
3.7% 1.3%
0.0 9.6
4 months ago 8 days ago
C++ C++
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dem-bones

Posts with mentions or reviews of dem-bones. We have used some of these posts to build our list of alternatives and similar projects.
  • How to Transfer Mesh data to rig nurbs controller
    1 project | /r/Maya | 5 May 2023
    You can also try SSDR (“Smooth Skin Decomposition with Rigid Bones”). Something like this: electronicarts/dem-bones - GitHub https://github.com/electronicarts/dem-bones can help you in getting your skeleton to automatically animate (and automatically weighting your geometry) when you supply an skeleton and an Alembic file. I’d try this option first. There are different implementations of this solver (SOuP, vastSolver, a recent addon in Blender), but if you are comfortable with dealing with the command line you should be able to get something running just with this.
  • Blender DemBones - mesh animations to bone animations in one click
    1 project | /r/blender | 24 Mar 2023
    Blender DemBones is an add-on that integrates the open-source project DemBones. It is an automated algorithm that converts mesh animations to bone animations, which can be used for various tasks, including skinning or improving the skinning of rigged models, baking deformation cages, and corrective smooth modifiers. The add-on is fully integrated with DemBones and features such as demLock and partial solving through vertex color. There are six main use cases for the add-on, including converting mesh sequences to bone animations and weights, and partially solving skinning through per-vertex color of the mesh.
  • Why do games never simulate fat physics on player models
    1 project | /r/gamedev | 14 Sep 2022
    If we can offline it, then we will with VATs, geo-caches, or something like Dem-Bones to translate it into an approximation with bones.

aseprite

Posts with mentions or reviews of aseprite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-29.
  • Paint.net
    4 projects | news.ycombinator.com | 29 Mar 2024
    Aseprite is free if you compile it yourself [0], and can still be used for commercial purposes if compiled this way [1]. But I recommend buying it anyway to support the project.

    [0]: https://github.com/aseprite/aseprite/

    [1]: https://www.aseprite.org/faq/#can-i-sell-graphics-created-wi...

  • Backdoor in upstream xz/liblzma leading to SSH server compromise
    49 projects | news.ycombinator.com | 29 Mar 2024
  • Monodraw
    14 projects | news.ycombinator.com | 9 Mar 2024
    Nitpick: Aseprite is source-available, not open source by the Open Source Initiative's definition. From the Aseprite EULA [1]:

    > (g) Source code.

    > You may only compile and modify the source code of the SOFTWARE PRODUCT for your own personal purpose or to propose a contribution to the SOFTWARE PRODUCT.

    The OSI's definition of open source [2] requires distribution of unmodified and modified copies (with the exception of lone, unmodified copies; I read somewhere that writing a hello world program is a workaround):

    > 1. Free Redistribution

    > The license shall not restrict any party from selling or giving away the software as a component of an aggregate software distribution containing programs from several different sources. The license shall not require a royalty or other fee for such sale.

    ...

    > 3. Derived Works

    > The license must allow modifications and derived works, and must allow them to be distributed under the same terms as the license of the original software.

    "free software" is ambiguous to English speakers/writers, but "open source" is ambiguous in its own way.

    [1] https://github.com/aseprite/aseprite/blob/main/EULA.txt

    [2] https://opensource.org/osd

  • Mindustry: Open-source automation tower defense game
    6 projects | news.ycombinator.com | 22 Dec 2023
    That's not because you didn't know about it that it is a "new trend"

    https://github.com/Poussinou/FLOSS-Games-on-Steam

    https://store.steampowered.com/curator/38475471-Libre-Open-S...

    It's nothing new, and also exist in the tooling side of things

    https://store.steampowered.com/app/431730/Aseprite/ - https://github.com/aseprite/aseprite

  • Automating sprite packing and flipbook creation in Unreal Engine (Aseprite + TexturePacker + Unreal)
    2 projects | /r/unrealengine | 9 Dec 2023
    This is specifically targeted for Aseperite users, and also makes use of a great tool called TexturePacker by CodeAndWeb. Andreas from CodeAndWeb always helps me out when I email them, and the software itself is awesome, so I figured I'd give it a boost.
  • Monetizing from open source games
    1 project | /r/gamedev | 6 Dec 2023
  • Why is this happening??? Whenever I paste an image into Aseprite the colors change to purple
    1 project | /r/aseprite | 15 Nov 2023
    Are you on macOS? There is a known issue that we've just fixed and released a new version with the fix today as v1.3-rc7 (we're going to publish some release notes in the following days).
  • Thirteen Potions Build Log
    4 projects | dev.to | 22 Oct 2023
    I'd never used Aseprite before, but it was luckily pretty straightforward to copy and paste and slightly edit the knight into a little spritesheet!
  • 3D object with animated texture from Blender to Godot -- has anyone gotten this working?
    1 project | /r/godot | 26 Sep 2023
    I modeled this simple computer in Blender and used the Pribambase plugin to create an animated texture for it with aseprite. I keyframed the animation in Blender and it works perfectly there.
  • Paint on Windows is getting layers and transparency support
    5 projects | news.ycombinator.com | 18 Sep 2023
    One of my favorite "MS Paint" clones is KolourPaint[1]. I've been using it for over a decade (you have to search around to get it on non-linux platforms but I presently have it on MacOS). One of my favorite features is how it handles transparency, where it's just treated like another "color".

    If anyone is heavy into pixel art, you may also be interested in Aseprite[2].

    [1] http://www.kolourpaint.org/

    [2] https://www.aseprite.org/