Automating sprite packing and flipbook creation in Unreal Engine (Aseprite + TexturePacker + Unreal)

This page summarizes the projects mentioned and recommended in the original post on /r/unrealengine

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
  • AsePackTutorial

    this tutorial will explain how you can pack Aseprite animations into texture sheets and datafiles, ready for easy import into Unreal Engine

  • You can check out the tutorial and repository here.

  • aseprite

    Animated sprite editor & pixel art tool (Windows, macOS, Linux)

  • This is specifically targeted for Aseperite users, and also makes use of a great tool called TexturePacker by CodeAndWeb. Andreas from CodeAndWeb always helps me out when I email them, and the software itself is awesome, so I figured I'd give it a boost.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

    WorkOS logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

Suggest a related project

Related posts