deku
rust-gpu
deku | rust-gpu | |
---|---|---|
7 | 82 | |
969 | 6,952 | |
- | 0.8% | |
6.8 | 7.7 | |
11 days ago | 13 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
deku
- Macro for structured byte to struct parsing
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Parsing Bitstreams with Rust and Nom
If you like bitvec, check out [deku](https://github.com/sharksforarms/deku)
- Doing M1 MacBook Pro (M1 Max, 64GB) Compile Benchmarks!
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Announcing: v0.1.0 adsb_deku/dump1090_rs
adsb_deku is a deku library for decoding the ADS-B messages.
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Whats a correct approach for working with small binary numbers in Rust?
https://github.com/sharksforarms/deku works wonderfully for this
- Binary unpacking: Subarray instead of subslice?
rust-gpu
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Vcc – The Vulkan Clang Compiler
Sounds cool, but this requires yet another language to learn[0]. As someone who only has limited knowledge in this space, could someone tell me how comparable is the compute functionality of rust-gpu[1], where I can just write rust?
[0] https://github.com/Hugobros3/shady#language-syntax
[1] https://github.com/EmbarkStudios/rust-gpu
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Candle: Torch Replacement in Rust
I don't do anything related to data science, but I feel like doing it in Rust would be nice.
You get operator overloading, so you can have ergonomic matrix operations that are typed also. Processing data on the CPU is fast, and crates like https://github.com/EmbarkStudios/rust-gpu make it very ergonomic to leverage the GPU.
I like this library for creating typed coordinate spaces for graphics programming (https://github.com/servo/euclid), I imagine something similar could be done to create refined types for matrices so you don't do matrix multiplication matrices of invalid sizes
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What's the coolest Rust project you've seen that made you go, 'Wow, I didn't know Rust could do that!'?
Do you mean rust-gpu?
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How a Nerdsnipe Led to a Fast Implementation of Game of Life
And https://github.com/EmbarkStudios/rust-gpu/tree/main/examples with the wgpu runner (here it runs the compute shader)
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What is Rust's potential in game development?
I don't know how major they are considered, but Embark Studios is doing quite a bit of Rust in the open source space, most notably (IMO) rust-gpu and kajiya
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[rust-gpu] How do I run/build my own shaders locally?
The examples in the rust-gpu repository are a good place to start
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Posh: Type-Safe Graphics Programming in Rust
There's another project that's similar that's being used by an actual game company: https://github.com/EmbarkStudios/rust-gpu
They see specific advantages here that would outweigh that negative. It's not my space (I play games, but know next to nothing about graphics programming), but there's at least one argument in the other direction.
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Introducing posh: Type-Safe Graphics Programming in Rust
Could this approach work for compute shaders (GPGPU) as well? So far, I think https://github.com/EmbarkStudios/rust-gpu is the state of the art in that area, but it adds a specific Rust compiler backend for generating SPIR-V rather than leaving that up to the driver. That seems more complicated than it needs to be... but maybe it has advantages too? Thoughts?
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Looking for high level GPU computing crate
https://github.com/embarkstudios/rust-gpu Allows you to create shaders (kernals) in Rust.
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With what languages are video games like League of Legends (most likely) programmed?
Also Embark Studios (formers DICE people) is doing a lot of work with Rust, all open source like Rust GPU https://github.com/EmbarkStudios/rust-gpu
What are some alternatives?
binread - A Rust crate for helping parse structs from binary data using ✨macro magic✨
llama.cpp - LLM inference in C/C++
serde-gura - Strongly typed Gura library for Rust
wgpu - Cross-platform, safe, pure-rust graphics api.
rust_minifb - Cross platfrom window and framebuffer crate for Rust
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
www.rust-lang.org - The home of the Rust website
onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)
monkey-rust - A dancing with interpreter and compiler
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
adsb_deku - ✈️ Rust ADS-B decoder + tui radar application
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework