deko3d
Sunshine
deko3d | Sunshine | |
---|---|---|
4 | 48 | |
304 | 569 | |
1.0% | - | |
4.4 | 9.6 | |
5 days ago | almost 2 years ago | |
C++ | C++ | |
zlib License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
deko3d
-
how do i implement vulkan on my driver
If you just want a low level graphics api, and you don’t care about some of the abstractions Vulkan offers, you might consider checking out Deko 3D. It’s a stripped down version of Vulkan for the NVidia Tegra X1
-
Nvidia Publishes 73k Lines of 3D Header Files for Fermi Through Ampere GPUs
That's not exactly correct. This is register maps for the 3d engine (also called class), what you describe would be closer to the shader ISA.
In driver code you'll see them building command buffers that set registers in those classes to certain values. It could be the RGBA values of the clear color, or a virtual address in the GPU space.
This documents the names of these registers. This makes reverse engineering somewhat easier as you don't really have to guess anymore. But in most cases it was pretty clear from the start, and for some generations those were already well documented by open source efforts. One of best known gens is probably Maxwell since it was used in the Nintendo Switch, see for instance [1] (or code in yuzu/Ryujinx) which is the equivalent of those headers NV published.
However this isn't a very big step in documenting their GPUs. The exact functions of those registers aren't explained, but most importantly the shader ISA isn't documented at all, which is essential to build a good open-source driver.
Source: I have reverse engineered some driver code for Maxwell (and used similar headers to write drivers for nvdec and nvjpg).
[1] https://github.com/devkitPro/deko3d/blob/master/source/maxwe...
-
PSA: Use Android on Switch for Moonlight game streaming
They're 100% wrong. There are homebrew emulators that work on the switch just fine and have GPU access and there's also things like this: https://github.com/devkitPro/deko3d
-
Is opengl good for writing game engines or is the smth better? C++
Unfortunately not much info is publicly available about it. Recently a homebrew rendering API was released that builds upon reverse engineering efforts: https://github.com/devkitPro/deko3d.
Sunshine
-
TIL accidentally that you can initiate remote play then alt tab to your other monitor and stream anything to your deck
You can also use Sunshine as a game streaming server: https://github.com/SunshineStream/Sunshine And Moonlight as a client: https://github.com/moonlight-stream/moonlight-qt
- [Cloudygamer] Des alternatives à moonlight sur AMD ?
-
Do any cloud computing hosting services support 120hz?
GitHub: https://github.com/SunshineStream/Sunshine/releases
-
The only feature that makes my friends jealous during school presentation, Thanks to KDE Connect.
Try x11vnc, or maybe Sunshine/Moonlight
-
I love remote play on the deck for my consoles in bed
You can use AMD/Intel also without problems. Just use https://github.com/SunshineStream/Sunshine for the server / host PC. Been using this for quite a while, Linux desktop with AMD as host, nVidia shield with moonlight as client.
-
Looking for some kind of (game-) streaming inside a Webbrowser
this might be worth a shot (if you’re looking for a way to do “full” OSS Moonlight) https://github.com/SunshineStream/Sunshine
-
Remote Desktop protocol through Ethernet USB 3.0 Android + Linux PCs
Currently, whats working best for me is using Sunshine as the stream server hosting games or media, and the Moonlight clients wherever. The moonlight protocol is an open implementation of a Geforce streaming protocol, but it works fine with Radeon cards (I use one). There are clients for Android, Linux and Windows. I use the embedded client on my RaspberryPi 3B+ for 1080p/60 gaming in my living room. The latency is very low, but I wouldn't use it for fast reaction gaming.
-
Need Help Streaming PC games to TV
Try Sunshine - https://github.com/SunshineStream/Sunshine It is an open source implementation of GameStream host. It will work with Moonlight client.
- The dumbest question
-
how bad of an idea is it to have a GUI and stream games from a server?
I am thinking about installing a GUI, steam, and maybe a streaming app like Sunshine so I can play games on my laptop, phone, and TV that has a raspberry pi connected. I know it's unconventional to have a GUI and games on a otherwise standard NAS and docker server. I do plan to keep the scope limited to games and streaming - I won't use it as a web browser or any other day to day activities.
What are some alternatives?
tinyrenderer - A brief computer graphics / rendering course
moonlight-qt - GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
SysDVR - Stream switch games to your PC via USB or network
moonlight_hdr_launcher - Launch anything in HDR mode using Moonlight
Amiigo - Amiibo emulation platform for the Nintendo Switch
Moonlight-Switch - Moonlight port for Nintendo Switch
sys-clk-Overlay - Editor for your sys-clk configuration using ovl-loader!
Internet-Hosting-Tool - Enable Moonlight streaming from your PC over the Internet with no configuration required
gamestream_launchpad - Optimized GameStream environment for launching all of your games.
NX-Shell - A multi-purpose file manager for the Nintendo Switch.
ubuntu-xrdp - Docker fully implemented Multi User xrdp with xorgxrdp and pulseaudio on Ubuntu LTS (18.04)