decent-signal
shotcaller
decent-signal | shotcaller | |
---|---|---|
1 | 16 | |
1 | 141 | |
- | - | |
0.0 | 7.3 | |
over 2 years ago | almost 3 years ago | |
JavaScript | Rust | |
MIT License | GNU General Public License v3.0 or later |
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decent-signal
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What is your “I don't care if this succeeds” project?
I was building a small library [1] for WebRTC signalling by sending the signalling messages over Matrix (or Signal or Discord in future). Once the signalling is completed, the connection could be utilised for anything like peer to peer games, drawing boards, or just plain old chatting.
[1] decent-signal: https://github.com/theawless/decent-signal
shotcaller
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Building Game Features Together: New Release!
As for a project using these, see: https://github.com/amethyst/shotcaller and https://github.com/jojolepro/minigene :)
- Shotcaller micro-input for bot scripts
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Roguelike Tutorial and bracket-lib joins Amethyst
We do indeed intend to be on the lookout for such opportunities for standardization. Our main R&D project in this regard is Shotcaller, which is made with bracket-lib by people who have previously worked with Amethyst Engine.
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Are we game yet? – A guide to the Rust game development ecosystem
https://github.com/amethyst/shotcaller
We’re happy to help any newcomers along on our Discord: https://discord.gg/qvJyTYM
- Initial 5 Leader lineup + pawn completed in Shotcaller
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What is your “I don't care if this succeeds” project?
I’m building a minimalistic, 1v1 MOBA game (Dota/LoL) that’s all about grand strategy at the macro level, like chess. It is designed from scratch to accommodate AI development.
OpenAI gave up after beating 99% of players in a limited version of DOTA2. They essentially just figured out how to out-micro human players. We want to let players play alongside AI assistance, like a racing car driver backed up by their team of mechanics and engineers.
https://github.com/amethyst/shotcaller
- Shotcaller wip art pass for v0.5
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Shotcaller MOBA-game v0.4.0 – New leaders & UI
Make a new 🦹 Leader or 📦 Item!
Make a new 🦹 Leader or 📦 Item!
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Chris “HuK” Loranger's Thoughts on RTSes
I’m working on one such modern RTS game: https://github.com/amethyst/shotcaller
It’s a MOBA-style game that is played 1v1, with the 5 “players” on each side controlled by autonomous bots. This design accommodates AI development as part of the sport, much like a F1 driver and their team of engineers and mechanics.
The game is written in Rust and will use WASM for scripting to accommodate a wide range of languages for both game modding and AI code. While it’s only 1v1 in its initial iteration, I agree that there’s immense value in cooperative and more micro-level play, so we do intend to incrementally move towards that as an alternative game mode.
I’d love to chat more with anyone interested in this particular design or RTS/MOBAs in general. You can find my email on my GitHub.
What are some alternatives?
FactGraph - FactGraph monorepo (backend + frontend + landing page + blog)
listudy - Listudy - chess training server
data_engineering_on_gcp_book - A book describing how to set up and maintain Data Engineering infrastructure using Google Cloud Platform.
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vopono - Run applications through VPN tunnels with temporary network namespaces
electron-browser-shell - A minimal, tabbed web browser with support for Chrome extensions—built on Electron.
Video-Hub-App - Official repository for Video Hub App
kiwistand - kiwistand is a p2p node client for a web3 writer friendly Hacker News that nobody controls but everybody co-owns
fingine - A personal finance simulation engine in Rust.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
bevy - A refreshingly simple data-driven game engine built in Rust