d9vk
wine
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d9vk | wine | |
---|---|---|
51 | 74 | |
833 | 1,121 | |
- | 4.5% | |
0.0 | 10.0 | |
over 4 years ago | 3 days ago | |
C++ | C | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
d9vk
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What does this mean? And how do I fix it?
Use https://github.com/doitsujin/dxvk
- Dungeon Siege 2 (Help Please!)
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How to install the latest DXVK version ?
It will be easier to understand if you show me an example of terminal commands under GNU/Linux. I tried to follow his instructions but I don't know one method is good
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NEO The World Ends With You crashes with a DirectX 11 initialization error
If you know the directory structure and where the versions of Proton live that Heroic uses, you can also go to the dxvk github page and select the 1.10.3 tar ball, download it and extract it, then manually move the appropriate files to their desired location in the Proton file structure. As with all things like this, .old is your friend if you stuff something up. And yes this does work, I compile my own vkd3d versions and use this approach as a lazy way to test them in Steam.
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Version 0.28 is here!
You can try dkvx Github dkvx , which is a mod that supposedly translates the DX11 stuff to Vulkan but I am not an IT guy so no clue how that works but as I said somewhere else on this thread it helped some people.
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Vulkan Support for older PC games (e.g. Warcraft 3, Starcraft etc.)
Worry not, if you want to play Windows games on Linux, you will use Wine, and Wine has codepaths for very old DirectX versions, it translates it to OpenGL. Alternatively if you really insist there is D8VK although it shouldn't be necessary. For DirectX games that use DirectX 9, 10, or 11 you are covered with DXVK which translates those APIs into Vulkan. And for DirectX 12 games you're back to Wine with WineD3D which will do translation to Vulkan. Technically WineD3D supports every DirectX version, but DirectX 9, 10, and 11 codepaths are half finished, buggy, and less performant, that's why DXVK exists.
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Gta V on Arc a770
You can give DXVK a try.
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Intel Iris Xe - Improving Performance Considerably with DXVK
If you are going to download DXVK, you can download from GitHub.
- DXVK improvements for RaceRoom
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How the f*** does Proton works so amazingly well?
No, it does not. Check the readme - https://github.com/doitsujin/dxvk DX12 goes through this - https://github.com/HansKristian-Work/vkd3d-proton
wine
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Did Ubisoft just break Ubisoft Connect when using Linux/Wine/Proton?
Much like it did before this commit.
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GE-Proton8-1 Released
Both Proton and Wine are open-source, there's not much to be gained by trapping any possible development to only folks working at Valve when there are thousands would happily help for free, on top of those Valve already pays.
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Any idear when Proton 8 will be released ?
Valve doesn't use upstream Wine. They use their own fork: https://github.com/ValveSoftware/wine
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For those wondering about Diablo 4 beta launching today
The 'No GPU Found' error is caused by https://github.com/ValveSoftware/wine/commit/51ce414a1f41fcaa415c4d3b4edd6b96ba711a35
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is there a way to spoof a direct x version ?
Here is a github issue that describe it better https://github.com/ValveSoftware/wine/issues/177
- New Proton Experimental Update fixes the 2K and Ubisoft launchers not working on the Steam Deck
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Ubisoft just broke their games on Linux desktop and Steam Deck
Looks like Proton Experimental just fixed it. https://github.com/ValveSoftware/wine/commit/ae2fad7338cc2f914536469656448ecb5fdcf294
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GE-Proton7-44 Released
I'm pretty sure Eggroll is reffering to this Gnome 43 specific ALT+TAB fix which was merged in Proton Experimental last week: https://github.com/ValveSoftware/wine/pull/169
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Anno 1800 Multiplayer Error
A solution is in progress. Give it a few weeks, or build Proton yourself. https://github.com/ValveSoftware/wine/issues/172
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How to debug Cyberpunk 2077 crash in Wine?
Then, if you managed to attach gdb, source this script and run lsf. After that let the game continue until you hit the crash and you should be able to get a backtrace with symbols (don't forget to use a radv build with debug symbols left in.
What are some alternatives?
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
wine-ge-custom - My custom build of wine, made to use with lutris. Built with lutris's buildbot.
dxvk-async
wine-tkg - Wine source generated by the wine-tkg build system. See wine-tkg-config.txt for config.
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
Proton - Compatibility tool for Steam Play based on Wine and additional components
FFXIVQuickLauncher - Custom launcher for FFXIV
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
Magpie - English Translation of Magpie
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2
FidelityFX-FSR - FidelityFX Super Resolution